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Waiting for death...

Posted: Mon Aug 12, 2013 9:51 pm
by Gurney
Hi,

I don't have screenshot for this bug, just a plain explanation...

I was in a cave going away. I was moving between monsters trying to avoid fight (I had only 6 HP).
Suddenly, I made one move, a gargoyle made one move, attack me, hit me (still in the same second of action) and...no death. I was with 0 HP ! (I'm immortal ! mouhahaha :D )

So after few seconds of reflexion, I attacked, killed it with 2 attacks and moved a little more to go away. With the skill regen, I gain 1 HP and another then suddenly, the game sent my to my last bed(checkpoint) with the message saying I was died.

It was a one time bug, when some actions occured on the same period (perhaps a bufferflow...). I don't know if you could test it... Perhaps by checking when the event death is sent.

Re: Waiting for death...

Posted: Fri Aug 16, 2013 6:03 pm
by Ian
Lol, I encountered that bug as well one time. But I think, the chance of that bug is pretty darn small like a l/e drop.

Re: Waiting for death...

Posted: Tue Sep 03, 2013 1:08 pm
by positive
Me too.
I was able to attack the monster. (My hit was the last, and I killed it in the end.) No conditions.
againstdeath.png
I can't reproduce it either. :(

Re: Waiting for death...

Posted: Wed Sep 04, 2013 12:11 am
by Antison
I've seen this a handful of times, but none since the release of 0.7.0 beta. I saw this a few times during alpha testing of 0.7.0 and reported it. I believe that the issue was resolved. Perhaps not? Perhaps it's a different bug?

Re: Waiting for death...

Posted: Wed Sep 04, 2013 12:57 am
by nyktos
im playing a new game with the new version, and i "think" i have seen it...
but i play too fast to be able to give a good account.

[i just don't have much time at all - daily]

i will slow down my game and dig for this bug
if anyone else is playing a new build & wants to join this crusade - feel free!

we might need to get a Log Cat / Cat Log... [yes, there's an app for it]
so we can see what the device is doing as we make the bug happen.

make sure that the "Unknown Sources" box is checked in the "Security" section of your device's settings.