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Re: places visited

Posted: Wed Nov 17, 2021 11:43 am
by Antison
Exactly. Maps not viewable are not in the map folder

Re: places visited

Posted: Wed Nov 17, 2021 12:56 pm
by draze
Antison wrote: Wed Nov 17, 2021 11:43 am Maps not viewable are not in the map folder
However, Osho still have a question of what's the reason behind it - concealing interior maps? :?:
IMO, the main reason behind it is something like an "Easter Egg Hunt" but you must search for unvisited places. Henceforth, makes the player an adventurer and the game more thrill and fun. :)

Re: places visited

Posted: Wed Nov 17, 2021 6:19 pm
by Antison
draze wrote: Wed Nov 17, 2021 12:56 pm
Antison wrote: Wed Nov 17, 2021 11:43 am Maps not viewable are not in the map folder
However, Osho still have a question of what's the reason behind it - concealing interior maps? :?:
IMO, the main reason behind it is something like an "Easter Egg Hunt" but you must search for unvisited places. Henceforth, makes the player an adventurer and the game more thrill and fun. :)
Various reasons:

Map of an NPC's house is pointless
Map of outside Lodar's is to hide his location.
Early own caves pre-date the world map and I think Oskar was okay with preventing them from working to challenge the player. How the world map works is it sews together all of the individual maps.

Re: places visited

Posted: Wed Nov 17, 2021 7:17 pm
by Nut
Easter egg hunting in an open source game, and with an easy to use dictionary? ;)

Re: places visited

Posted: Wed Nov 17, 2021 11:41 pm
by rijackson741
draze wrote: Wed Nov 17, 2021 12:56 pm However, Osho still have a question of what's the reason behind it - concealing interior maps? :?:
Building interiors cannot fit in the worldmap. The worldmap shows the outside of the buildings. It cannot also show the inside, because where in the worldmap would we put them? To double down on that problem, the map inside a building is always twice the size of the outside, so it wouldn't fit in the worldmap anyway. Caves usually have their own map, but a single room cave would not. There's no point. The worldmap or cave maps are to give you an overview of where you are, but you don't need that in a building. At least, not yet. Maybe if we create a really big castle, for example, it might have an overview map.

Re: places visited

Posted: Thu Nov 18, 2021 3:00 am
by draze
rijackson741 wrote: Wed Nov 17, 2021 11:41 pm Building interiors cannot fit in the worldmap. The worldmap shows the outside of the buildings. It cannot also show the inside, because where in the worldmap would we put them? To double down on that problem, the map inside a building is always twice the size of the outside, so it wouldn't fit in the worldmap anyway. Caves usually have their own map, but a single room cave would not. There's no point. The worldmap or cave maps are to give you an overview of where you are, but you don't need that in a building. At least, not yet. Maybe if we create a really big castle, for example, it might have an overview map.
Antison wrote: Wed Nov 17, 2021 6:19 pm Various reasons:
Map of an NPC's house is pointless
Map of outside Lodar's is to hide his location.
Early own caves pre-date the world map and I think Oskar was okay with preventing them from working to challenge the player. How the world map works is it sews together all of the individual maps.
Nut wrote: Wed Nov 17, 2021 7:17 pm Easter egg hunting in an open source game, and with an easy to use dictionary? ;)
I understand now. :) Thank you gentlemen.