Round timer resets on start of combat
Posted: Wed Oct 23, 2013 1:51 pm
I know, this is probably working as intended right now due to the situation not having shown up before but since it does affect me I thought I'd bring it up.
I was on my way north to the Iquan caves from Loneford and ran into a poisonous toad thingy that dropped Weak Poison x2 (2 rounds) on me. I ignored it and kept going at my usual speedy pace running into every monster I encountered along the way. I made it all the way through the Iquan caves to the very end and cleared that room too and then I realized that I still had Weak Poison x2 (2 rounds) on me. I waited a bit and sure enough it eventually ticked twice and went away. The problem is that it lasted for nearly 4 minutes of in-game time because of the way I bounce between enemies so fast. Each time I enter combat the timer on the round resets so as long as I don't run out of monsters to kill (like I did finally at the very end of the Iquan caves) I can effectively maintain a perpetual state for the condition.
Ok, so with Weak Poison x2 (2 rounds) this isn't that big of a deal but it got me to thinking... could I do something similar with the blessings that Talion gives? Or what about some of the consumable potions that provide a temporary actor condition? The answer is yes. I can stretch out the duration of those potions considerably by simply attacking something every 5 seconds (before the 6 second round timer hits). Because none of my fights last more than one round I don't have to worry about the round timer ticking there either so it becomes a fairly simple matter of just making sure I don't run out of monsters to hit. One other thing: the actor condition stays active (and the round timer does not tick) while the game is closed but if you wait for 3 minutes with the game closed then the other map areas will respawn monsters. So I could just clear every room, close the game, wait 3 minutes, open the game and reverse my path killing all the monsters along the way again. I'm not perfect so presumably the effect would eventually wear off because I don't get to a monster before 6 seconds but still... that's far longer an active effect than was intended to exist.
And to those of you who are even now letting a slow twisted evil grin sneak across your faces as you realize the new possibilities.... face it, being able to do this is not the way the game was supposed to be played.
I was on my way north to the Iquan caves from Loneford and ran into a poisonous toad thingy that dropped Weak Poison x2 (2 rounds) on me. I ignored it and kept going at my usual speedy pace running into every monster I encountered along the way. I made it all the way through the Iquan caves to the very end and cleared that room too and then I realized that I still had Weak Poison x2 (2 rounds) on me. I waited a bit and sure enough it eventually ticked twice and went away. The problem is that it lasted for nearly 4 minutes of in-game time because of the way I bounce between enemies so fast. Each time I enter combat the timer on the round resets so as long as I don't run out of monsters to kill (like I did finally at the very end of the Iquan caves) I can effectively maintain a perpetual state for the condition.
Ok, so with Weak Poison x2 (2 rounds) this isn't that big of a deal but it got me to thinking... could I do something similar with the blessings that Talion gives? Or what about some of the consumable potions that provide a temporary actor condition? The answer is yes. I can stretch out the duration of those potions considerably by simply attacking something every 5 seconds (before the 6 second round timer hits). Because none of my fights last more than one round I don't have to worry about the round timer ticking there either so it becomes a fairly simple matter of just making sure I don't run out of monsters to hit. One other thing: the actor condition stays active (and the round timer does not tick) while the game is closed but if you wait for 3 minutes with the game closed then the other map areas will respawn monsters. So I could just clear every room, close the game, wait 3 minutes, open the game and reverse my path killing all the monsters along the way again. I'm not perfect so presumably the effect would eventually wear off because I don't get to a monster before 6 seconds but still... that's far longer an active effect than was intended to exist.
And to those of you who are even now letting a slow twisted evil grin sneak across your faces as you realize the new possibilities.... face it, being able to do this is not the way the game was supposed to be played.