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Re: Alpha test Andor's Trail v0.7.1

Posted: Wed Nov 13, 2013 12:27 am
by Antison
rijackson741 wrote:
Antison wrote:I've found a couple of other world map alignment issues. Checkout the north/south path in Loneford. Where it twists the maps are off. Also, the horizontal fence does not align. upon further inspection these two map alignment issues are not new
I do not see this. My map tiles are different, and align OK.
2013-11-12-08-23-28.png
I have version 0.7.1 on my phone and version 0.7.0 on my tablet and the map of loneford is incorrect on both.

Re: Alpha test Andor's Trail v0.7.1

Posted: Wed Nov 13, 2013 12:40 am
by Antison
oskarwiksten wrote:

You probably don't have any file called that on your device. The md5sum of woodsettlement0 for the released v0.7.0 game was e0b4b60e, which is a different value than what you have in your savegame. What this tells us is that:
- The file woodsettlement0.f268724e.png does not exist on your device.
:)
Nope. I have the file. See screenshot. It is worth noting that this issue occurs on 6 of my 7 builds. The only one in which this doesn't occur is #7 which was created in 0.7.0, while all others came in <= 0.6.11

Re: Alpha test Andor's Trail v0.7.1

Posted: Wed Nov 13, 2013 1:56 am
by rijackson741
Antison wrote:It is worth noting that this issue occurs on 6 of my 7 builds. The only one in which this doesn't occur is #7 which was created in 0.7.0, while all others came in <= 0.6.11
I didn't discover AT until 6.12, and until now have not played with an alpha build. So that is certainly a distinction from your case.

If you revisit Loneford does the World map correct itself to the latest maps?

Re: Alpha test Andor's Trail v0.7.1

Posted: Mon Nov 18, 2013 12:03 am
by Mayweed
When I change the new language setting, the game stops with a message that it has to be restarted.
When I restart, I have mixed translations, messages in the game fit to the new setting (say original),
while for example the quest list remains in the locale translation. I have to restart my device itself,
to have a consistent language again.

EDIT:
If you revisit Loneford does the World map correct itself to the latest maps?
Yes, as soon as you visit an altered map, it is updated in the world map.
For example, I started a 0.70 game in 0.7.1a and saw the doubled fence and floating chimney
of Fallhaven in the world map. After I visited all four parts of the town, all was aligned well.

Re: Alpha test Andor's Trail v0.7.1

Posted: Mon Nov 18, 2013 4:25 am
by Pyrizzle
Mayweed wrote:When I change the new language setting, the game stops with a message that it has to be restarted.
When I restart, I have mixed translations, messages in the game fit to the new setting (say original),
while for example the quest list remains in the locale translation. I have to restart my device itself,
to have a consistent language again.

EDIT:
If you revisit Loneford does the World map correct itself to the latest maps?
Yes, as soon as you visit an altered map, it is updated in the world map.
For example, I started a 0.70 game in 0.7.1a and saw the doubled fence and floating chimney
of Fallhaven in the world map. After I visited all four parts of the town, all was aligned well.
Nice find Mayweed!

Re: Alpha test Andor's Trail v0.7.1

Posted: Sun Dec 08, 2013 8:18 pm
by Sarumar
just found this alpha test, so far nothing to report.


Keep on the good work Oskar!

Re: Alpha test Andor's Trail v0.7.1

Posted: Tue Dec 10, 2013 11:37 pm
by Sarumar
Im sorry about this double posting Pyro :?

...but IMO I just noticed one major bug in this alpha;

In the overview screen, there are no character basic stat at all !

Re: Alpha test Andor's Trail v0.7.1

Posted: Wed Dec 11, 2013 2:03 am
by Antison
Sarumar wrote:Im sorry about this double posting Pyro :?

...but IMO I just noticed one major bug in this alpha;

In the overview screen, there are no character basic stat at all !
They are there in 0.7.1a. Look again.

Re: Alpha test Andor's Trail v0.7.1

Posted: Wed Dec 11, 2013 3:43 am
by Sarumar
Antison wrote:
Sarumar wrote:Im sorry about this double posting Pyro :?

...but IMO I just noticed one major bug in this alpha;

In the overview screen, there are no character basic stat at all !
There are there in 0.7.1a. Look again.
Hmmm.. something weird happens ... after uninstalling AT and then installing current alpha... and now i can see those scrores, etc...

...edited and add...

Sorry :cry: ... my earlier problem... it is probably my phone not the code of AT.

Re: Alpha test Andor's Trail v0.7.1

Posted: Thu Dec 12, 2013 2:43 am
by Fel
Sarumar wrote:
Hmmm.. something weird happens ... after uninstalling AT and then installing current alpha... and now i can see those scrores, etc...

...edited and add...

Sorry :cry: ... my earlier problem... it is probably my phone not the code of AT.
Perhaps you need rest, take it easy :)



...and while you rest
:twisted: :twisted: I will grind...