Page 2 of 2

Re: Andor's Trail Project Meeting #40

Posted: Wed Nov 27, 2013 5:38 am
by Pyrizzle
ctnbeh13 wrote:For some of the content I am considering, the introduction of the category of "Mythical" and/or "Mythological" may be an appropriate consideration. :shock:
I can already hear the players starting to sharpen their swords in preparation. =)
+1 for Mythical and Mythological items!

Re: Andor's Trail Project Meeting #40

Posted: Wed Nov 27, 2013 6:30 am
by Covenant
Do you think you'll have a crack at converting the pseudo code for Lazy Theta into the AT behavioural code for the Avoid Objects movement option? Probably of little importance right now, but it may gain some small reduction in required processor cycles for each movement. Any processing reduction on a mobile device is a good one - every little bit to extend battery life mean more AT playtime.

Re: Andor's Trail Project Meeting #40

Posted: Wed Nov 27, 2013 9:25 pm
by sdevaney
Covenant wrote:Do you think you'll have a crack at converting the pseudo code for Lazy Theta into the AT behavioural code for the Avoid Objects movement option? Probably of little importance right now, but it may gain some small reduction in required processor cycles for each movement. Any processing reduction on a mobile device is a good one - every little bit to extend battery life mean more AT playtime.
Right now it is just something I found interesting but when we get to the movement and behavior stuff we want to do I think it has a good chance of working out really well.

Also good code discussion happening on our github: https://github.com/oskarwiksten/andors-trail

Re: Andor's Trail Project Meeting #40

Posted: Tue Dec 10, 2013 7:31 am
by SkrikRunkarN
It was a while ago that I read the posts here but I dont really got time atm to read 'em all again so.. my question is:

Is v0.7.1a1 already released or do we have to wait some more?
I can't find the file anywhere so I guess it's not out.. I'm just asking to make sure I'm not missing anything :P

have a nice day everyone~

Re: Andor's Trail Project Meeting #40

Posted: Tue Dec 10, 2013 8:04 am
by Covenant
0.7.1 was released for alpha testing on 10 November. This thread will have everything you want to read:

http://www.andorstrail.com/viewtopic.php?t=4370

Re: Andor's Trail Project Meeting #40

Posted: Wed Dec 11, 2013 7:20 am
by SkrikRunkarN
thanks Covenant ^^