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Issue 348: variant

Posted: Wed Nov 20, 2013 2:20 pm
by MBR
I'm intermittently seeing what appears to be related to:

http://code.google.com/p/andors-trail/i ... ail?id=348

except that it's happening in other situations. This has been happening for awhile (very rarely) and I haven't come up with a sure way to reproduce. So the attack and flee button UI's do their thing when clicked but the game doesn't respond to the event. Sometime's clicking end-turn will make them start working again. Clicking back to the main and continue does not correct, but loading a game does. It's only happened when I've had an active condition (like sustenance) and seems to happen more often when I have more than one (say sustenance + minor speed). Since I virtually always use the item menu instead of quick-slots.

Re: Issue 348: variant

Posted: Thu Nov 28, 2013 4:31 am
by Pyrizzle
MBR wrote:I'm intermittently seeing what appears to be related to:

http://code.google.com/p/andors-trail/i ... ail?id=348

except that it's happening in other situations. This has been happening for awhile (very rarely) and I haven't come up with a sure way to reproduce. So the attack and flee button UI's do their thing when clicked but the game doesn't respond to the event. Sometime's clicking end-turn will make them start working again. Clicking back to the main and continue does not correct, but loading a game does. It's only happened when I've had an active condition (like sustenance) and seems to happen more often when I have more than one (say sustenance + minor speed). Since I virtually always use the item menu instead of quick-slots.
I believe that this issue has been addressed and is fixed already in V0.7.1a, the market version of this Alpha should be out soonish (Release date TBA)

You can find an version here (Link: http://andorstrail.com/viewtopic.php?f= ... pha+v7.0.1), just be sure to save/backup your files before opening it.

Happy hunting adventurer!
-Fire Lord, Pyro