Andor's Trail Project Meeting #41
Posted: Tue Dec 17, 2013 1:13 am
Andor’s Trail Project Meeting #41
2013-12-15
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
next release updates possible new animations.
3. Things that are being worked on:
Scott is working on a new mobile theme for the forums.
The "Contributing to Andor's Trail" forum topic is nearly completed and will soon be available for review, modification, and final approval. Headings/categories for all of the various methods for contributing should make the transition of relocating all previously submitted posts an easy task. ~ SCS
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
The forum member Covenant is inquiring about, and offering to pay for a year's fee to enable a secure login to the forum. His post is located here: http://www.andorstrail.com/viewtopic.php?f=9&t=4419 ~ SCS
Follow-up regarding the last development build that might be addressed, should tie in with the following topic/thread, located here: http://andorstrail.com/viewtopic.php?f=6&t=1100 ~ SCS
Quest & maps idea by Moerit : http://andorstrail.com/viewtopic.php?f=4&t=4392
Old issue brought up again : http://andorstrail.com/viewtopic.php?f=6&t=1100
This is about the general ergonomy of the combat system. Auto end turn after item usage when no more AP to do anything ? Make fight focus more visible/explicit ? Take care not breaking the quickness of killing foes offered by the current way ? Keep the long press shortcut ? Let user set this up through preferences ? --Zukero
TODO: Anyone with coding skills: Make the game do the check for whether to auto-end-turn check not only when you’ve completed an attack, but also after you’ve used an item.
That one seemed to gather some interest from the community : http://andorstrail.com/viewtopic.php?f=4&t=4391
This is about using the quickslots as more than simple shortcuts (utility belt), with AP bonus, balancing this with AP cost to assign an item to a quickslot. Skill to enable/enhance the AP bonus ? Eventually future equippable belt changing the AP bonus and/or the number of quickslots available ? --Zukero
5. Open Discussion:
Discuss and agree on what the "official" pathway should be for someone to contribute their work for consideration to be added to the game. Perhaps establishing a devteam@andorstrail.com email address is a consideration? This could be displayed only in the Developers Corner for a completed work to be submitted to. ~ SCS
Ian:
Modified map_broken_1 (the overlays) to make them look smoother.
shortcut_lodar almost finished + new small quest related to the shortcut
What do you think about Oskar’s new smoother walking project?
If an npc hits you with 0 AD, you shouldn’t get inbflicted with an actorcondition
Pause game option?
Ferry from/ to Remgard?
Bug: Hard Hit doesn’t work (create logacat output)
Actorcondition: Weakness to critical hits
Display actorconditions on npc
Setting for faster mob attacking
The shadowfang doesn’t substract -20 hp if you have got only <=20 hp left, maybe run around with 1 hp or even kill player???
New skill - Always hit, never crit.
6. What should we have ready for the next meeting?
Ian: Make “Gem of Warmth” extraordinary
Oskar:
- More tinkering with new rendering code.
- Go through Issue Tracker on Googlecode & TaskFreak (close old issues, update with new ideas)
- Merge pull requests
2013-12-15
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
next release updates possible new animations.
3. Things that are being worked on:
Scott is working on a new mobile theme for the forums.
The "Contributing to Andor's Trail" forum topic is nearly completed and will soon be available for review, modification, and final approval. Headings/categories for all of the various methods for contributing should make the transition of relocating all previously submitted posts an easy task. ~ SCS
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
The forum member Covenant is inquiring about, and offering to pay for a year's fee to enable a secure login to the forum. His post is located here: http://www.andorstrail.com/viewtopic.php?f=9&t=4419 ~ SCS
Follow-up regarding the last development build that might be addressed, should tie in with the following topic/thread, located here: http://andorstrail.com/viewtopic.php?f=6&t=1100 ~ SCS
Quest & maps idea by Moerit : http://andorstrail.com/viewtopic.php?f=4&t=4392
Old issue brought up again : http://andorstrail.com/viewtopic.php?f=6&t=1100
This is about the general ergonomy of the combat system. Auto end turn after item usage when no more AP to do anything ? Make fight focus more visible/explicit ? Take care not breaking the quickness of killing foes offered by the current way ? Keep the long press shortcut ? Let user set this up through preferences ? --Zukero
TODO: Anyone with coding skills: Make the game do the check for whether to auto-end-turn check not only when you’ve completed an attack, but also after you’ve used an item.
That one seemed to gather some interest from the community : http://andorstrail.com/viewtopic.php?f=4&t=4391
This is about using the quickslots as more than simple shortcuts (utility belt), with AP bonus, balancing this with AP cost to assign an item to a quickslot. Skill to enable/enhance the AP bonus ? Eventually future equippable belt changing the AP bonus and/or the number of quickslots available ? --Zukero
5. Open Discussion:
Discuss and agree on what the "official" pathway should be for someone to contribute their work for consideration to be added to the game. Perhaps establishing a devteam@andorstrail.com email address is a consideration? This could be displayed only in the Developers Corner for a completed work to be submitted to. ~ SCS
Ian:
Modified map_broken_1 (the overlays) to make them look smoother.
shortcut_lodar almost finished + new small quest related to the shortcut
What do you think about Oskar’s new smoother walking project?
If an npc hits you with 0 AD, you shouldn’t get inbflicted with an actorcondition
Pause game option?
Ferry from/ to Remgard?
Bug: Hard Hit doesn’t work (create logacat output)
Actorcondition: Weakness to critical hits
Display actorconditions on npc
Setting for faster mob attacking
The shadowfang doesn’t substract -20 hp if you have got only <=20 hp left, maybe run around with 1 hp or even kill player???
New skill - Always hit, never crit.
6. What should we have ready for the next meeting?
Ian: Make “Gem of Warmth” extraordinary
Oskar:
- More tinkering with new rendering code.
- Go through Issue Tracker on Googlecode & TaskFreak (close old issues, update with new ideas)
- Merge pull requests