QL is one of the few skills that can't be replicated by equipment or level-up bonuses. I do intend to take Combat Speed and some of the weapon/armor proficiencies at some point. I also likely will take Corpse Eater in the future to eliminate my dependency on the RoL for restoring health, though there are other equipment options that could serve the same purpose. I might even take Bark Skin or additional weapon specializations in the future. But none of the other skills hold any appeal given my build and how I play. For these reasons, along with basic future-proofing, I've been stockpiling skill points. But once I have 25-30 points in reserve, my current thinking is to start ramping up QL again.
That said, while the cumulative effect is marvelous (QL:20 = double XP), the marginal effect is far less so. Say it requires 4M XP to advance to the next level and that a run through a cave yields 50K base XP. Without QL it would take 80 runs through the cave to advance. That drops to 40 runs with QL:20. Investing an additional skill point to reach QL:21 reduces the number of runs to 39. Is one less run through the cave worth a skill point? Is the low incremental marginal return worth a high total cumulative return? It's a fascinating question, one that shares many salient points with economic theory.
AT forces you to contemplate these types of choices, one reason my admiration for the game and its developers continues to grow.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Asking for advice on QL
- Tristan
- Posts: 54
- Joined: Mon Oct 29, 2012 3:53 pm
- android_version: 8.1 - Oreo
Re: Asking for advice on QL
Lvl: 408, XP: 1242518785, Gold: 10041116
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84, WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84, WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
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- Posts: 58
- Joined: Thu Sep 19, 2013 1:58 pm
- android_version: 4.0
Re: Asking for advice on QL
Honestly, you don't need defensive skills such as Bark Skin, even BC if you don't mind getting hit a lot. Same goes w/ proficiencies. High HP is the best defense.
Sorry, just my opinion... and just saying what I should(or shouldn't) have done w/ my hero .
Sorry, just my opinion... and just saying what I should(or shouldn't) have done w/ my hero .
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
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- Posts: 112
- Joined: Thu Feb 07, 2013 12:25 pm
- android_version: 4.1 - Jellybean
Re: Asking for advice on QL
Good point When you look at it, all you need is stats to be overpowered.
I'll get 5 points of CE first to ween myself out of ROL dependency and see how it goes
I'll get 5 points of CE first to ween myself out of ROL dependency and see how it goes
Level 108*
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves