Level 1 Farming Build - Gear Questions...
Posted: Fri May 16, 2014 4:24 am
Hello all,
Long time lurker... first time... you know.
First let me say I have loved this game for years. It is less a video game to me, than a slowly unfolding one-player D&D campaign. That is the highest praise I can give to the developers and content authors.
To the community at large: a belated thank you for all the information and theory crafting... even if it did lead me to a toon with regen 4 or 5 back in the day. It worked then!
I have played AT through to the (then) endgame 3 or 4 times since inception. At some point, I have always made a decision that I regretted. (Killed the sheep before the bell quest; missed Vacor's boots; drank Bonemeal potions, etc.)
I have used various builds, all the way back to the seriously broken Crit builds near launch, heh. I want now to develop a super toon - level 1 with L&E equipment, and enough experience to jump to level 50+ to try different builds / quest paths.
Build rules:
No unique NPCs killed (e.g., I cannot even enter Falstone for the escapee blocking it).
No quests completed (only the two access quests to BWM started to access RoL).
No fleeing, in case they start tracking that like deaths in some release (limits hit/run/save/kill tactics). Thanks Zukero for the update that fleeing is not, nor will be counted.
And finally the Question!
Please suggest any changes, but (I think) this is becoming a fairly decent 'base' set of gear, given that I have not attempted Remgard as yet.
RoL #2; ElyR; andLevel 50+ Exp grinding time...
So many stores/boss drops / quest rewards from the content I know are off limits, and grinding for the RoL (so I can grind for 2 RoLS) is not going very fast... too much healing and missing because my BC/AC are barely adequate. I am relying on the 3 DR to blunt the damage to my tiny 39 HP, but that means no JoF, so only the QSD gets 3 per round. With the frequency of in combat healing, that drops to 1 per round and the benefit goes away.
Updated with changes - alternate weapon of Runed Scepter useful if farming RoLS before RoL.
Gear:
Fine Green Hat
Crude Iron Helmet (high BC gain; low AC loss)
Hardened Leather Shirt (DR needed, nothing with AC/AD available)
Necklace of the Protector (DR needed, takes away the JoF)
Hardened Iron Longsword
Sharp Steel Dagger
Rapier of Lifesteal x 2
Crude Wooden Buckler
Strong Wooden Tower Shield (high BC gain; low AC loss)
or
Elytharan Redeemer
Villain's Ring x 2
Ring of Lesser Shadow x 2
Troublemakers Gloves or Swift Attack
Gloves of Life Force (awesome suggestion from Tristan)
Snakeskin Boots
Skills:
Nada
Any help is appreciated, as I am getting with this setup maybe 400 kills per hour at the outside (save/clear/load).
All legendaries acquired as of 29.05.2014. Don't ask how many hours! Lol.
Again, my sincerest thanks as a long time reader, and a big thumbs up to the community math geeks, you occassionally bring back memories of Calculus, Stats & Probability, heh.
- Raner
Long time lurker... first time... you know.
First let me say I have loved this game for years. It is less a video game to me, than a slowly unfolding one-player D&D campaign. That is the highest praise I can give to the developers and content authors.
To the community at large: a belated thank you for all the information and theory crafting... even if it did lead me to a toon with regen 4 or 5 back in the day. It worked then!
I have played AT through to the (then) endgame 3 or 4 times since inception. At some point, I have always made a decision that I regretted. (Killed the sheep before the bell quest; missed Vacor's boots; drank Bonemeal potions, etc.)
I have used various builds, all the way back to the seriously broken Crit builds near launch, heh. I want now to develop a super toon - level 1 with L&E equipment, and enough experience to jump to level 50+ to try different builds / quest paths.
Build rules:
No unique NPCs killed (e.g., I cannot even enter Falstone for the escapee blocking it).
No quests completed (only the two access quests to BWM started to access RoL).
No fleeing, in case they start tracking that like deaths in some release (limits hit/run/save/kill tactics). Thanks Zukero for the update that fleeing is not, nor will be counted.
And finally the Question!
Please suggest any changes, but (I think) this is becoming a fairly decent 'base' set of gear, given that I have not attempted Remgard as yet.
RoL #2; ElyR; andLevel 50+ Exp grinding time...
So many stores/boss drops / quest rewards from the content I know are off limits, and grinding for the RoL (so I can grind for 2 RoLS) is not going very fast... too much healing and missing because my BC/AC are barely adequate. I am relying on the 3 DR to blunt the damage to my tiny 39 HP, but that means no JoF, so only the QSD gets 3 per round. With the frequency of in combat healing, that drops to 1 per round and the benefit goes away.
Updated with changes - alternate weapon of Runed Scepter useful if farming RoLS before RoL.
Gear:
Fine Green Hat
Crude Iron Helmet (high BC gain; low AC loss)
Hardened Leather Shirt (DR needed, nothing with AC/AD available)
Necklace of the Protector (DR needed, takes away the JoF)
Hardened Iron Longsword
Sharp Steel Dagger
Rapier of Lifesteal x 2
Crude Wooden Buckler
Strong Wooden Tower Shield (high BC gain; low AC loss)
or
Elytharan Redeemer
Villain's Ring x 2
Ring of Lesser Shadow x 2
Troublemakers Gloves or Swift Attack
Gloves of Life Force (awesome suggestion from Tristan)
Snakeskin Boots
Skills:
Nada
Any help is appreciated, as I am getting with this setup maybe 400 kills per hour at the outside (save/clear/load).
All legendaries acquired as of 29.05.2014. Don't ask how many hours! Lol.
Again, my sincerest thanks as a long time reader, and a big thumbs up to the community math geeks, you occassionally bring back memories of Calculus, Stats & Probability, heh.
- Raner