Andor's Trail Project Meeting #48
Posted: Mon May 19, 2014 3:42 pm
Andor’s Trail Project Meeting #48
2014-05-18
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian), Kevin Pochat (Zukero)
1. Follow-up from last meeting:
Went over previous meetings TODO’s.
2. Completed since the last meeting:
Ian: Corrected the Stoutford and the Lodar shortcut area completely
6 new starter area quests around Crossglen/ Fallhaven that give 500xp each.
Reviewed, tested, and documented some bugs (some of which are related to the physical keyboard mapping). ~ SCS
Moerit and Ian: Fixed some old maps up (mostly shadow issues)
Ian: Fixed up the Elythara quest. Yay one more step further to the next release!
3. Things that are being worked on:
Ian:
-Create poll for faction tie ins.
-Creating a fix for Blackwater mountain and create new npcs for v.0.7.2.
Cured/cooked meat - need salt/wood + meat and a little gold, more hp no food poisoning.
v.0.7.2:
A new version will be released (soon). It’ll include the 6 new quests made by Scott, Elythara quest and the lodar shortcut. We will need a month or two but we will release this version as fast as we can.
v.0.7.3:
Arulir mountain and Stoutford (and Mt. Galmore)
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
New problem?: http://andorstrail.com/viewtopic.php?f=3&t=4717
Seems like a device-specific bug. Wait until more info from reporter, more reports or availability of an affected device. Can’t fix it yet.
Arulir mountain quest
http://andorstrail.com/viewtopic.php?f= ... 2&start=20
These are some new great maps!
Some “light” coding required to get it to the desired state. Inclusion planned for v0.7.3.
5. Open Discussion:
Addition of SP(Strength Points): https://code.google.com/p/andors-trail/ ... ail?id=357
Who does what for the next version?
(Maybe we could focus on 5 lower level quest ideas that are clear to all who may wish to decide to commit to writing one or more of them before the end of the meeting? ~ SCS)
Ian: Create maps and create npcs and place them in the map
Scott:
Stephen: create quests in general and pick some suggestions from the forums (not for this version)
Kevin: one of the low-level quests if needed. Debug/Alpha/Beta builds compilation and publication to team/forums.
Make the RoL better or create one new legendary item which is really worth it
OR: weapon upgrader
(Enhance some L&E items in Remgard ? --Kevin)
I'm not sure where Google currently stands regarding their Android development guidelines for physical keyboard support, but it has been an endeavor that we have taken effort to code and test for functionality and compatibility. Should we continue to do so? ~ SCS
6. What should we have ready for the next meeting?
Ian: Maybe finishing Blackwater mountain fix
Kevin: build debug version for v0.7.2.dev and special one for arulir mountain evaluation. Write code to allow “removable” quest progress and replacement of object groups in maps (for v0.7.3, not included in v0.7.2).
2014-05-18
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian), Kevin Pochat (Zukero)
1. Follow-up from last meeting:
Went over previous meetings TODO’s.
2. Completed since the last meeting:
Ian: Corrected the Stoutford and the Lodar shortcut area completely
6 new starter area quests around Crossglen/ Fallhaven that give 500xp each.
Reviewed, tested, and documented some bugs (some of which are related to the physical keyboard mapping). ~ SCS
Moerit and Ian: Fixed some old maps up (mostly shadow issues)
Ian: Fixed up the Elythara quest. Yay one more step further to the next release!
3. Things that are being worked on:
Ian:
-Create poll for faction tie ins.
-Creating a fix for Blackwater mountain and create new npcs for v.0.7.2.
Cured/cooked meat - need salt/wood + meat and a little gold, more hp no food poisoning.
v.0.7.2:
A new version will be released (soon). It’ll include the 6 new quests made by Scott, Elythara quest and the lodar shortcut. We will need a month or two but we will release this version as fast as we can.
v.0.7.3:
Arulir mountain and Stoutford (and Mt. Galmore)
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
New problem?: http://andorstrail.com/viewtopic.php?f=3&t=4717
Seems like a device-specific bug. Wait until more info from reporter, more reports or availability of an affected device. Can’t fix it yet.
Arulir mountain quest
http://andorstrail.com/viewtopic.php?f= ... 2&start=20
These are some new great maps!
Some “light” coding required to get it to the desired state. Inclusion planned for v0.7.3.
5. Open Discussion:
Addition of SP(Strength Points): https://code.google.com/p/andors-trail/ ... ail?id=357
Who does what for the next version?
(Maybe we could focus on 5 lower level quest ideas that are clear to all who may wish to decide to commit to writing one or more of them before the end of the meeting? ~ SCS)
Ian: Create maps and create npcs and place them in the map
Scott:
Stephen: create quests in general and pick some suggestions from the forums (not for this version)
Kevin: one of the low-level quests if needed. Debug/Alpha/Beta builds compilation and publication to team/forums.
Make the RoL better or create one new legendary item which is really worth it
OR: weapon upgrader
(Enhance some L&E items in Remgard ? --Kevin)
I'm not sure where Google currently stands regarding their Android development guidelines for physical keyboard support, but it has been an endeavor that we have taken effort to code and test for functionality and compatibility. Should we continue to do so? ~ SCS
6. What should we have ready for the next meeting?
Ian: Maybe finishing Blackwater mountain fix
Kevin: build debug version for v0.7.2.dev and special one for arulir mountain evaluation. Write code to allow “removable” quest progress and replacement of object groups in maps (for v0.7.3, not included in v0.7.2).