Andors Trail is a game of patience
Posted: Mon Aug 04, 2014 11:57 am
The subject is self-explain
Whenever you frequently die in an area, mostly it is caused by your impatience of levelling in previous region. You keep opening new map and you're having a bad time over there.
I confuse why the players keep hoping oskar raise drop ratio of legendary/rare item. 0,01% is fine.
If you have played games like diablo 2, you will learn all the patience you need to collect a set of item. It's way more bigger than the patience you need to get a rare/legendary item in andors trail.
andors trail provide no level cap nor any experience penalty. Basically, as long as you kill monster your level progresses and make you stronger. Yes, to certain level you may notice that you level at mush slower rate. What's the big deal, just enjoy each kill you make and notice how stronger you are than when you at lower level.
I even aim to level my character to level 250+ in this game. So i can get all the skill at one character.
Edit:
Oh yeah, forgot to add
To Oskar :
If you intend to add any legendary item, please make their attribute is somehow not accessible from stat or from skill. I mean an attribute that is not a damage resistant, corpse eater, etc. But something more unique. Something like a skill that a player can only gain from an item. Would be best if a character can only wear one legendary item. Or maybe one legendary item can be worn every 40 level (a level 80 character can wear two legendary item)
Whenever you frequently die in an area, mostly it is caused by your impatience of levelling in previous region. You keep opening new map and you're having a bad time over there.
I confuse why the players keep hoping oskar raise drop ratio of legendary/rare item. 0,01% is fine.
If you have played games like diablo 2, you will learn all the patience you need to collect a set of item. It's way more bigger than the patience you need to get a rare/legendary item in andors trail.
andors trail provide no level cap nor any experience penalty. Basically, as long as you kill monster your level progresses and make you stronger. Yes, to certain level you may notice that you level at mush slower rate. What's the big deal, just enjoy each kill you make and notice how stronger you are than when you at lower level.
I even aim to level my character to level 250+ in this game. So i can get all the skill at one character.
Edit:
Oh yeah, forgot to add
To Oskar :
If you intend to add any legendary item, please make their attribute is somehow not accessible from stat or from skill. I mean an attribute that is not a damage resistant, corpse eater, etc. But something more unique. Something like a skill that a player can only gain from an item. Would be best if a character can only wear one legendary item. Or maybe one legendary item can be worn every 40 level (a level 80 character can wear two legendary item)