Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Sat Oct 31, 2015 1:09 pm
Thanks. Glad you like it. IIRC the colored arrows were there on day one.
Roguelike RPG on Android
https://andorstrail.com/
Yes, you are right. Not sure why I thought they were new.Zukero wrote:the colored arrows were there on day one.
OK, You've got me. Copy-pastable how? I'm trying to copy everything over to Excel where I've got more flexibility to compare two sets of items, but I can't figure out how to do it. There's no menu item for copy, right click doesn't do anything, and Ctrl C doesn't seem to work either. What am I missing?Zukero wrote:the comparator tables, showing all Items or NPCs in a convenient table, copy-pastable to spreadsheet software.
Hello!Zukero wrote:V0.4.3 released !
It's just a small bug fix for a long standing bug that plagued importing JSON data.
In MonsterTypeParser:
+"hpFleeThreshold",
+"lineOfSight",
+"rageMultiplier".
In AbilityModifierTraits:
+"increaseMaxRange".
All *_debug.json files are the so called "debug data". These are used to test a feature in development, to prevent waiting for all game data to load, and to play in a simple testbed world (one map, few items, etc.). It really speeds up game startup time in a VM or emulator. For your concerns, though, you can safely delete them all, and the problem will vanish.rijackson741 wrote:There's two entries for Shadow of the Slayer and the startitems droplist, one from the debug json files and one from the main json files. Since I don't know what the debug files are used for I can't say if there's any use to having that data appear in ATCS, but if there is then it would be much less confusing if it had it's own "debug data" folder.
Thanks, glad you like it.twirlimp wrote: Amazing tool you did there.
I added a few new JSON fields and was wondering how difficult it would be to make them appear in the ATCS gui.
(I don't mind adding them myself if you're busy, since I'm going to help with ATCS eventually)