Weapon Proficiency Conundrum!
Posted: Mon Aug 25, 2014 3:10 pm
Hello I'd like some advice on what weapon proficiency I should take, or if it would be worth taking more than one... This is my first ever playthrough and I'm basically using it to get to grips with everything. My build is sort of jack of all trades, dual wielding, not reliant on criticals, aiming for Taunt eventually. See sig for current stats using 2 Balanced steel swords. I am putting one level up into AD at the same time as I get a skill point (so at level 40 I will have 10 base AD), the rest goes into AC and BC. At the moment, I am trying to raise my BC closer to my AC and will keep them fairly even afterwards.
I will not be grinding for any legendary items as they require too much time/luck. I have not done Trial by fire, Blackwater area quests or visited Remguard yet.
As for weapons, I find BSS x2 does the best job against most stuff. I have 2 points in FS:DW which gives me full power on both weapons, 12AP and JoF so 4 attacks per turn. I recently went through the green maze (level 37) and beat that horrible thing, the Hira'zinn. However, the BSS x2 was not working there as they just couldn't do enough damage. Instead, I had to resort to absolute brute force. Specifically, Brutal club x2. Even on critical immune mobs, they still do silly damage with normal attacks. I do enjoy using these things, very much so, but I get the feeling that 2 attacks per round is not really a relevant tactic during late game. Then there's daggers, which have some nice added actor conditions thrown in, but do even less damage per attack than swords. The option of the quickstrike dagger means they do have one up in terms of speed though.
These are my options:
Sword Proficiency: 2x BSS or 1 BSS and Flagstones Pride, high AC, moderate AD, 2x criticals possible, 3 or 4 attacks per turn, also enables efficient use of Blackwater iron sword and gear.
Useful against everything, may struggle against high DR stuff due to my build or simply require me to over-level to compensate. Then again, high DR might not be a problem now seeing as Hira'zinn has been dealt with.
Dagger Proficiency: Moderate AC, low AD, lots of choice for criticals, 3, 4 or 6 attacks per turn, also enables efficient use of Blackwater daggers and gear.
Useful for grinding levels thanks to the Blade of the Defiler (have not yet acquired) and also fun with criticals via DotSp (have acquired).
Blunt Proficiency: 2x Brutal clubs, Moderate AC, very high AD, criticals, 1 or 2 attacks per turn.
Useful for tough high HP mobs and general amusement. Makes up for my rather low AD.
Multiple Proficiencies: Any combination of the above! However, requires more skill points to master more skills.
Sword + Dagger: DotSp for criticals with BSS to add some nice AC and a bit more damage. Or, BSS combined with BotD to heal, still moderate damage and offers 2 CM criticals
Blunt + Sword: Clubs for tough high HP stuff, swords for general use, never used together.
Blunt + Dagger: Again, clubs for tough high HP stuff, daggers for grinding, never used together. Probably the best mix but is it worth spending twice the skill points?
So yeah I need some advice. My current skills are IF3, Regen1, Dodge1, FS:DW2, CS2, LAP1. Future skills are basically IF, S:DW and Taunt plus prerequisites.
I will not be grinding for any legendary items as they require too much time/luck. I have not done Trial by fire, Blackwater area quests or visited Remguard yet.
These are my options:
Sword Proficiency: 2x BSS or 1 BSS and Flagstones Pride, high AC, moderate AD, 2x criticals possible, 3 or 4 attacks per turn, also enables efficient use of Blackwater iron sword and gear.
Useful against everything, may struggle against high DR stuff due to my build or simply require me to over-level to compensate. Then again, high DR might not be a problem now seeing as Hira'zinn has been dealt with.
Dagger Proficiency: Moderate AC, low AD, lots of choice for criticals, 3, 4 or 6 attacks per turn, also enables efficient use of Blackwater daggers and gear.
Useful for grinding levels thanks to the Blade of the Defiler (have not yet acquired) and also fun with criticals via DotSp (have acquired).
Blunt Proficiency: 2x Brutal clubs, Moderate AC, very high AD, criticals, 1 or 2 attacks per turn.
Useful for tough high HP mobs and general amusement. Makes up for my rather low AD.
Multiple Proficiencies: Any combination of the above! However, requires more skill points to master more skills.
Sword + Dagger: DotSp for criticals with BSS to add some nice AC and a bit more damage. Or, BSS combined with BotD to heal, still moderate damage and offers 2 CM criticals
Blunt + Sword: Clubs for tough high HP stuff, swords for general use, never used together.
Blunt + Dagger: Again, clubs for tough high HP stuff, daggers for grinding, never used together. Probably the best mix but is it worth spending twice the skill points?
So yeah I need some advice. My current skills are IF3, Regen1, Dodge1, FS:DW2, CS2, LAP1. Future skills are basically IF, S:DW and Taunt plus prerequisites.