I will not be grinding for any legendary items as they require too much time/luck. I have not done Trial by fire, Blackwater area quests or visited Remguard yet.
These are my options:
Sword Proficiency: 2x BSS or 1 BSS and Flagstones Pride, high AC, moderate AD, 2x criticals possible, 3 or 4 attacks per turn, also enables efficient use of Blackwater iron sword and gear.
Useful against everything, may struggle against high DR stuff due to my build or simply require me to over-level to compensate. Then again, high DR might not be a problem now seeing as Hira'zinn has been dealt with.
Dagger Proficiency: Moderate AC, low AD, lots of choice for criticals, 3, 4 or 6 attacks per turn, also enables efficient use of Blackwater daggers and gear.
Useful for grinding levels thanks to the Blade of the Defiler (have not yet acquired) and also fun with criticals via DotSp (have acquired).
Blunt Proficiency: 2x Brutal clubs, Moderate AC, very high AD, criticals, 1 or 2 attacks per turn.
Useful for tough high HP mobs and general amusement. Makes up for my rather low AD.
Multiple Proficiencies: Any combination of the above! However, requires more skill points to master more skills.
Sword + Dagger: DotSp for criticals with BSS to add some nice AC and a bit more damage. Or, BSS combined with BotD to heal, still moderate damage and offers 2 CM criticals
Blunt + Sword: Clubs for tough high HP stuff, swords for general use, never used together.
Blunt + Dagger: Again, clubs for tough high HP stuff, daggers for grinding, never used together. Probably the best mix but is it worth spending twice the skill points?
So yeah I need some advice. My current skills are IF3, Regen1, Dodge1, FS:DW2, CS2, LAP1. Future skills are basically IF, S:DW and Taunt plus prerequisites.