quick daggerist - what to do with other hand?
Posted: Wed Sep 10, 2014 7:35 pm
Long time lurker, first time poster - here we go.
Oh, and had played on some earlier beta in a previous phone, so this is a second character, on a fresh install.
My incarnation of Andor's brother, appropriately called Xor, has currently reached level 33 and has 2 skill points available, as he's a bit confused about his options.
He likes his Quickstrike Dagger, which currently enables him to attack 6 times per turn, or 3 times and flee (or 4 and flee if he feels like wearing both coward's boots and villain's armor). He spent a lot of level-up points in Damage, which affects each of these strikes.
The main conundrum now is what to do with the offhand:
- dual wield? These forums convinces me that dual wielding 2 QSDs is a waste of skill points, and I like to have my 6 attacks, which I'd loose with any other weapon, so apparently not.
- shield? almost all shields give a penalty to AC, and I don't care about BC anyway, since my goal is to kill or flee.
- just leave that offhand empty already?
Current "base stats":
HP:69, AC: 120, AD: 19
Current skills:
- 2x Increased Fortitude, which were taken as soon as possible, saving up if necessary
- 2x Combat Speed - combined with JoF allows 6 strikes/turn with QSD
- 2x Evasion - for better fleeing and moving past monsters - plans to go all the way to 4x eventually
Currrent proficiencies:
- 1x dagger
- 1x light armor
Current items I'm happy with:
- Quick Strike Dagger
- Jewell of Fallhaven
- 2x Villain's ring
- Lightweight Chainmail
- Vacor's Boots of Attack
- Fine gloves of swift attack
Current items I'm looking to replace:
- Leather cap
- Crude wooden buckler
I have 2 available skill points and level 30, so I could use them on a combat style. That's why I'm posting here for advice now... although I feel that for this build combat styles won't give any real benefit, and I'd probably be better off just getting my 2 last levels of evasion, which I really want.
Also, I have no regeneration/corpse eater, and I'm fine without them. When I need extra health potions I just spend some time with the gargoyle trainers, and I get enough meat from just walking around, plus buy lots of bread and some cooked meat once in a while. After evasion 4 and possibly a weapon style, I imagine I could invest in the resistance skills, or in magic finder (since I had no luck in the gargoyle cave until now...), or in the prerequisites for cleave.
Anyway, my questions are:
- is there any point to dual wielding? (vs. having 6 attacks with full personal damage)
- is there any point to using a shield? (when wanting to maximize attack chance and damage)
- err... I probably missed a good hat; there should be one somewhere, I suppose. Blerg, this isn't even a question.
Oh, and had played on some earlier beta in a previous phone, so this is a second character, on a fresh install.
My incarnation of Andor's brother, appropriately called Xor, has currently reached level 33 and has 2 skill points available, as he's a bit confused about his options.
He likes his Quickstrike Dagger, which currently enables him to attack 6 times per turn, or 3 times and flee (or 4 and flee if he feels like wearing both coward's boots and villain's armor). He spent a lot of level-up points in Damage, which affects each of these strikes.
The main conundrum now is what to do with the offhand:
- dual wield? These forums convinces me that dual wielding 2 QSDs is a waste of skill points, and I like to have my 6 attacks, which I'd loose with any other weapon, so apparently not.
- shield? almost all shields give a penalty to AC, and I don't care about BC anyway, since my goal is to kill or flee.
- just leave that offhand empty already?
Current "base stats":
HP:69, AC: 120, AD: 19
Current skills:
- 2x Increased Fortitude, which were taken as soon as possible, saving up if necessary
- 2x Combat Speed - combined with JoF allows 6 strikes/turn with QSD
- 2x Evasion - for better fleeing and moving past monsters - plans to go all the way to 4x eventually
Currrent proficiencies:
- 1x dagger
- 1x light armor
Current items I'm happy with:
- Quick Strike Dagger
- Jewell of Fallhaven
- 2x Villain's ring
- Lightweight Chainmail
- Vacor's Boots of Attack
- Fine gloves of swift attack
Current items I'm looking to replace:
- Leather cap
- Crude wooden buckler
I have 2 available skill points and level 30, so I could use them on a combat style. That's why I'm posting here for advice now... although I feel that for this build combat styles won't give any real benefit, and I'd probably be better off just getting my 2 last levels of evasion, which I really want.
Also, I have no regeneration/corpse eater, and I'm fine without them. When I need extra health potions I just spend some time with the gargoyle trainers, and I get enough meat from just walking around, plus buy lots of bread and some cooked meat once in a while. After evasion 4 and possibly a weapon style, I imagine I could invest in the resistance skills, or in magic finder (since I had no luck in the gargoyle cave until now...), or in the prerequisites for cleave.
Anyway, my questions are:
- is there any point to dual wielding? (vs. having 6 attacks with full personal damage)
- is there any point to using a shield? (when wanting to maximize attack chance and damage)
- err... I probably missed a good hat; there should be one somewhere, I suppose. Blerg, this isn't even a question.