the "hold" function
Posted: Fri Oct 10, 2014 11:31 am
I'm not sure whether if this is intended or a bug, but I'm just posting so that you know
that said, there are two things related to the "hold" function (pressing the power button shortly to turn off your screen without killing your game)
these are not that important(you can still play the game without much inconvenience) and doesn't really need fixing.
first, the game still runs when you use the hold function, so when you use hold to pause the game, it results in seeing your char being attacked after you resume the game almost all the time
now, the interesting one is this one:
as you know, after you kill mobs, you automatically loot it. you can't refuse to pick up loot except when you use the "show loot box" or "show loot only when picking up items" option on the preference screen. and even then, you can't refuse to pick up gold.
HOWEVER, when the hold function gets involved, it gets interesting.
when fighting two(or more) enemies at the same time, killed one(or more if your'e fighting more than two), and that mob dropped loot(items, gold, or both), and then you use the hold function,
and finish the battle, the char only picks up loot dropped by the mobs killed after you used the hold function. the loot dropped before that simply stays on the ground as three yellow bags, and it doesn't matter if it is ONLY GOLD.
you CAN pick it up(as I said, these bugs(intended maybe?) doesn't hinder your gameplay, it's just bothersome), but it's quite interesting that you can refuse to pick up gold, which is impossible under normal circumstances.
that said, there are two things related to the "hold" function (pressing the power button shortly to turn off your screen without killing your game)
these are not that important(you can still play the game without much inconvenience) and doesn't really need fixing.
first, the game still runs when you use the hold function, so when you use hold to pause the game, it results in seeing your char being attacked after you resume the game almost all the time
now, the interesting one is this one:
as you know, after you kill mobs, you automatically loot it. you can't refuse to pick up loot except when you use the "show loot box" or "show loot only when picking up items" option on the preference screen. and even then, you can't refuse to pick up gold.
HOWEVER, when the hold function gets involved, it gets interesting.
when fighting two(or more) enemies at the same time, killed one(or more if your'e fighting more than two), and that mob dropped loot(items, gold, or both), and then you use the hold function,
and finish the battle, the char only picks up loot dropped by the mobs killed after you used the hold function. the loot dropped before that simply stays on the ground as three yellow bags, and it doesn't matter if it is ONLY GOLD.
you CAN pick it up(as I said, these bugs(intended maybe?) doesn't hinder your gameplay, it's just bothersome), but it's quite interesting that you can refuse to pick up gold, which is impossible under normal circumstances.