BUILD TYPES
From what I can tell, the only three options are 2H, Dual-wield, and Sword+shield. Out of those builds I find 2H and dual-wield most interesting. My type of game play will be aimed towards offensive power for high-level farming purposes. I started my first account for damage reduction and defensive style play, but with the way we can save before fights and how tedious battling is for exp/items, I think attack is more important considering my time. A defensive build may in fact be stronger overall, but I don't want to grind that much. I will still mention my thoughts to see if you all can convince me to go the sword+shield route. From here on assume I will place skills into increased fortitude for every build type as that is the best use of skill points when upgrading an account. I don't have any problem planning out when to place skill points into upgrades, but rather which route to take. Now, let's discuss the quandaries.
Sword+shield
After looking at the stats of shields and swords, I believe the best option here would be to use the quickstrike dagger with high AD and -AP accessories to attack like 6 times per turn. Since there are so many attack chances per turn I think having a balance of AC and BC would suffice, or even a heavy BC/AC account (depending on play style). If PvP were introduced I would possibly argue to go heavy BC, but with the game being strictly PvM, I think AD and AC are more important for grinding.
Another option would be to use a single RoL with the remgard combat shield, or another shield if marrowtaint is preferred. This will net fewer attacks so I think block chance may be more suited to keep HP up while fighting. This seems like a good PvP option, but not ideal for farming monsters.
So, for a sword+shield build, I would see myself basing it around quickstrike dagger for quick enemy deaths (killing them before they can attack). I would use a RoL for HP management when needed, but mostly rely on QS for training. My account would have high AD and AC with skills placed towards crits, the appropriate fighting style and specialization, and whatever else is suggested or that I feel might be beneficial.
If I use QS with -1 AP necklace I will attack 6 times per round. The fighting style (2) will increase its AC by 50% (or 1.25^2?) resulting in .2*1.5=30% AC. I don't care so much about the shield boost. With specialization I will get an additional 10% (of original, or 15% if applied after the FS buff) for a total of 40% AC. The 20% damage increase doesn't exist since QS has no damage. With this build, ignoring all other equipment, I will end with 40% AC, X damage (depends on skill level points), and unsure about shield BC % because I don't know if I'd prefer a high BC or low -AC shield...
Advice appreciated.
Two-Handed
This may be my favorite option. The obvious choice for a weapon is ElyR with RoL as a backup for HP purposes. Using marrowtaint with 12 AP I can get 3 attacks per round. The FS upgrade will add 60% (or 1.3^2?) damage of the weapon (or of the total AD?) and the specialization will add 50% of the original AD. This would put ElyR at 3-8*1.6= 4.8 (not sure how rounding works in this game) to 12.8 and add another 1.5-4 for a final value of 6.3-16.8 AD. So, it effectively doubles AD stat of ElyR when fully upgraded. Furthermore, it will have 25%*1.2= 30% AC. The bless actor puts the final value at 35% AC.
If I used ElyR it would give me +2 Max AP, putting me at 12 AP (3 attacks with marrowtaint) or 14 AP if I have level 2 combat speed (still only 3 attacks). This makes CS not very important unless I decide to place RoL on to gain HP. Am I missing something here? It seems like CS should only be upgraded when I have extra skill points after level ~45.
I would likely place a lot of skill points into AC and AD and increase my criticals with extra skill upgrades. This build would be very useful for grinding monsters...
Advice needed.
Dual-Wield
After reading the FS and specialization upgrades, I think the best option is to use 2 QS daggers if it's possible to obtain more than one, or to use 2 RoL's. My other option is to use the venomous dagger with flagstone's pride or 2x blackwater swords/daggers, but my ultimate goal would be 2 QS or RoL's.
With maxed DW upgrades I will have both weapons at 100% stats with a 50% boost in AC for both.
RoL will have 21*3%=63% AC with 2-12 AD and 3 attacks per turn.
QS will have 60% AC and 6 attacks per turn.
VD and FP will have 46% AC with 2-8 AD and 4 attacks per turn.
Blackwater swords will yield 150%-50%=100% AC with 6-14 AD and 3 attacks per turn (after considering the 1 AP penalty), but also effectively removes any chance for crits.
Blackwater daggers would offer 70% AC, 2 AD, and grant 4 attacks per turn (also removing crits).
From those I think blackwater items may be most useful if you are fighting monsters immune to crits, but RoL's and QS will be better when crits work.
Deciding Which to Pick
Assuming offense is all that matters, and assuming the account has at least 40 AD and 200% AC from base stats alone, I will try to see what the average DPH will be. I don't exactly know how AC and BC % is calculated since an enemy with 20% BC can still block attacks even if you account has over 120% AC, so I'm just going to assume all attacks land about 80% of the time... Please correct me if you know more about this game mechanic.
Sword and Shield with QS dagger: 240% AC, 0-40 AD, 6 attacks per turn. If the average damage is 20, the average damage per hit is 16. At 6 attacks per turn it will average 96 damage per round.
2H with ElyR: 235% AC (comparable to above), 6-56.8 AD, 3 attacks per turn. I would estimate the average damage to be 31.4, and the average DPH to be 25. At 3 attacks per round it will be an average of ~75 damage per round... seemingly worse than above, especially when you consider QS has a shield equipped for added defense bonus.
Dual Wield:
RoL: 263% AC (best yet), 2-52 AD, and 3 attacks per turn. My estimate for average damage is 27 with DPH being 21.6. That's an approximate average of 64.8 damage per round.
QS: this would be hands down the best option but I think you can only get 1 QS dagger. Let me know if you can obtain 2!
VD and FP: only good until obtaining RoL's
Blackwater swords: 300% AC, 6-54 AD, and 3 attacks per turn. I estimate the average damage to be 30, DPH at 24, and average damage per round at 72. So far this is the third best - only behind QS and ElyR.
Blackwater daggers: 270% AC, 2-42 AD, and 4 attacks per turn. With an estimated average damage being 22, DPH being 17.6, it ends up being an average damage per round at 70.4. This is slightly worse than the swords.
Conclusion: Ignoring criticals, quickstrike with a shield may be the best option. It seems ElyR is the second best option, which was my original favorite pick. For monsters immune to criticals, blackwater swords is a great option, but ElyR and QS may still be better. Overall, I think ElyR and QS with shield are the best picks, especially when criticals are considered. ElyR may be better than QS with crits, but I don't exactly know how this function works.
Other Information
I've heard building a blank account at level 15+ would help me decide which route to take, but I honestly don't want to spend the time grinding an account to level 45+ only to build another account from 15 to 45+ as another fighting style... I just want to stick to one.
My main choices for items would be:
Armor: serpent's hauberk or silk robe of valugha
Helm: Valugha's shimmering hat or Dark Protector
Glove: GoLF or leather gloves of attack (possibly fine gloves of swift attack)
Boot: Vacor's boots of attack or enhanced combat boots
Necklace: Marrowtaint
Ring: RoLS and RoLS
The sword and shield slot depend on the above discussion. I'm not sure what items are obtainable from certain areas so I just assumed the items I picked would be available to me.
Tell me what you think of my desired items and build type. I really don't know which direction to choose. Also, any tips about questing is appreciated. Lastly, I'd appreciate tips about skills such as evasion, mental/physical conditions, or anything else interesting.
Thank you all for the help.