A few ideas..
Posted: Sat May 02, 2015 2:44 pm
I'd like to see a new interface with;
1). Either a D-pad or joystick like toggle stick to move character.
2). Upto 3 buttons for different types of normal attacks such as stab, slash, crush.
Stab atk = 3AP high accuracy, low damage, -10% of weapon's original crit bonus
Slash atk = 4AP medium accuracy, medium damage, +10% of weapon's original crit bonus
Crush atk = 5AP low accuracy, high damage, +20% of weapon's original crit bonus
This would also work for similar range/mage attacks if they are every introduced.
3). Maybe an epic special attack from a weapon/armour/skill that uses between 10-14AP. With some kind of limit or cooldown period so you can't use too often.
Or 3 different specs for each style of attack. Quick stab combo (8 low hits), Double Slash hit (2 high crit hits), Crushing blow (1 high damage hit with splash damage to surrounding enemies)
If range and or mage's are introduced, There would need to be a range value. I would suggest all mellee attacks are 1 tile range, apart from big a$$ axe's/swords/Halberds could have 2 tiles range. Mager's 3 or 4 tiles. Ranger's 4 or 5 tiles.
1). Either a D-pad or joystick like toggle stick to move character.
2). Upto 3 buttons for different types of normal attacks such as stab, slash, crush.
Stab atk = 3AP high accuracy, low damage, -10% of weapon's original crit bonus
Slash atk = 4AP medium accuracy, medium damage, +10% of weapon's original crit bonus
Crush atk = 5AP low accuracy, high damage, +20% of weapon's original crit bonus
This would also work for similar range/mage attacks if they are every introduced.
3). Maybe an epic special attack from a weapon/armour/skill that uses between 10-14AP. With some kind of limit or cooldown period so you can't use too often.
Or 3 different specs for each style of attack. Quick stab combo (8 low hits), Double Slash hit (2 high crit hits), Crushing blow (1 high damage hit with splash damage to surrounding enemies)
If range and or mage's are introduced, There would need to be a range value. I would suggest all mellee attacks are 1 tile range, apart from big a$$ axe's/swords/Halberds could have 2 tiles range. Mager's 3 or 4 tiles. Ranger's 4 or 5 tiles.