farming items
Posted: Tue Jun 02, 2015 8:40 am
Hi all,
first I want to say how much I like this game, it is the best free RPG I have played on my phone and I hope its future updates will bring even more joy to his fans.
I post a topic like this in the forums of most RPGs I play. It is not about Andor's Trail, rather about RPGs in general. Or about the RPG player at all.
Farming\gringing of items is the soul of each game, often even more important than the skill builds. And different games offer different mechanics for it. Here are some:
1. Each creep have a chance to drop random item on death in specific "value range". Stronger creep and better "magic find skill" result higher "value range". This is probably the most common mechanic in hack and slash RPG.
2. Each creep have a chance to drop specific item. This is "our" mechanic.
3. Each creep drops a "piece of an item". For example, Shadow gargoyle trainer drops "slime" at 100%. Better "magic find skill" result more pieces to be dropped after each kill, +150 MF means you get 2 slimes and have a 50% chance to get third. (or even better, each kill gives you 100 pieces, with +1%MF you get exactly 101) When you collect 10 000 "slimes" you get your Ring of lesser Shadow (quest reward or trade with NPC or forge it yourself with the farmed ingredients)
4. There several different pieces (ingredients, limes, gems). Each item require a combination of them to be collected.
My favorite farming mechanic is 3. No posts in the forum like "I killed 11000 creeps and no RoLS, this so not fear ". And the players can plan their long term strategy more confident. The less luck the better. Mechanic 4 is even more fun, but it is hard to balance and often leads to overcomplicated games.
So, how should you farm our items in your perfect RPG game?
first I want to say how much I like this game, it is the best free RPG I have played on my phone and I hope its future updates will bring even more joy to his fans.
I post a topic like this in the forums of most RPGs I play. It is not about Andor's Trail, rather about RPGs in general. Or about the RPG player at all.
Farming\gringing of items is the soul of each game, often even more important than the skill builds. And different games offer different mechanics for it. Here are some:
1. Each creep have a chance to drop random item on death in specific "value range". Stronger creep and better "magic find skill" result higher "value range". This is probably the most common mechanic in hack and slash RPG.
2. Each creep have a chance to drop specific item. This is "our" mechanic.
3. Each creep drops a "piece of an item". For example, Shadow gargoyle trainer drops "slime" at 100%. Better "magic find skill" result more pieces to be dropped after each kill, +150 MF means you get 2 slimes and have a 50% chance to get third. (or even better, each kill gives you 100 pieces, with +1%MF you get exactly 101) When you collect 10 000 "slimes" you get your Ring of lesser Shadow (quest reward or trade with NPC or forge it yourself with the farmed ingredients)
4. There several different pieces (ingredients, limes, gems). Each item require a combination of them to be collected.
My favorite farming mechanic is 3. No posts in the forum like "I killed 11000 creeps and no RoLS, this so not fear ". And the players can plan their long term strategy more confident. The less luck the better. Mechanic 4 is even more fun, but it is hard to balance and often leads to overcomplicated games.
So, how should you farm our items in your perfect RPG game?