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Crit Boon

Posted: Mon Oct 19, 2015 2:46 pm
by Nick
I was thinking how a crit build gets shut down pretty hard against crit immune enemies.

Skill- Piercing Crit: allows for slight crit damage to get though vs crit immune monsters. a small amount say 5% of a critical strike damage that could get through per skill point with a max number of skill points being set to 4.

Any thoughts?

Re: Crit Boon

Posted: Wed Oct 21, 2015 5:15 am
by Usirim
Yeah, it's hurts to see, what isn't possible if the monster oppose of you has immunity to crit.
That's the reason why I never build a crit hitter. :-/

I had some ideas about crit hits and crit immunity, but never calculated if those ideas are worth a big discussion.
Chance for crit (xx% for yes:crit or no,normal) is changed to a yy% of max(!) amount of crit damage. Means, your possible max damage is always modified between(!) 1 and your crit multiplier. Limited to max. 75% chance of max damage multiplied with max crit factor.
So the immunity to crit is a (limited to max. 75% chance) chance to reduce the amount of crit modified damage (the non crit damage is not reduced, only the +damage through crit modification).
That would mean: any crit damage build would work against monsters with imunity to crit damage, but on a lower chance base. To balance the game, every weapon got a low chance for crit damage and the crit reduction is applied only as a xx% chance for reduction instead of a permanent reduction of crit chance. And the lowest chance for crit is 5%, never lower.

Don't know if that is an alternative to disguss about?

Re: Crit Boon

Posted: Fri Jan 08, 2016 2:29 pm
by Voom
Nick wrote:I was thinking how a crit build gets shut down pretty hard against crit immune enemies.

Skill- Piercing Crit: allows for slight crit damage to get though vs crit immune monsters. a small amount say 5% of a critical strike damage that could get through per skill point with a max number of skill points being set to 4.

Any thoughts?
"Piercing Criticals" sounds good, a bit more realistic.

Re: Crit Boon

Posted: Sat Jan 09, 2016 2:05 am
by Voom
I don't want this idea to die out because, like Usirim says, s/he never builds crit'ters. I don't want anything to discourage forming builds based on critical strikes! The following is what I believe to be a reasonable skill named "Piercing Criticals."

Piercing Criticals:
Skill Point (1) -> 10% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (2) -> 20% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (3) -> 30% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (4) -> 40% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (5) -> 50% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.

Example:
ECC = 30%, CM = 3.0, AD = 34-40
CD = ECC x (CM - 1) x AD = .30 x 2.0 x (34 + 40) / 2 = 22.2
Piercing Criticals (1): Total possible damage = AD + CD x 10% = (34 + 22.2 x .10) to (40 + 22.2 x .10)= 36 to 42 (rounded)
Piercing Criticals (2): Total possible damage = AD + CD x 20% = (34 + 22.2 x .20) to (40 + 22.2 x .20)= 38 to 44 (rounded)
Piercing Criticals (3): Total possible damage = AD + CD x 30% = (34 + 22.2 x .30) to (40 + 22.2 x .30)= 41 to 47 (rounded)
Piercing Criticals (4): Total possible damage = AD + CD x 40% = (34 + 22.2 x .40) to (40 + 22.2 x .40)= 43 to 49 (rounded)
Piercing Criticals (5): Total possible damage = AD + CD x 50% = (34 + 22.2 x .50) to (40 + 22.2 x .50)= 45 to 51 (rounded)

CD is used to measure total possible damage overtime (average). You don't critically strike every hit, but if you did it would be the amount of CD, which is attack damage multiplied by the critical chance (and multiplied by CM minus 1 to differentiate between AD and CD, e.i., CD is everything beyond AD). That's the rationale.

*** 10% of CD is the same as 10% of ECC when calculated.

Re: Crit Boon

Posted: Sat Jan 09, 2016 3:31 pm
by twirlimp
Voom wrote:I don't want this idea to die out because, like Usirim says, s/he never builds crit'ters. I don't want anything to discourage forming builds based on critical strikes! The following is what I believe to be a reasonable skill named "Piercing Criticals."

Piercing Criticals:
Skill Point (1) -> 10% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (2) -> 20% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (3) -> 30% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (4) -> 40% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.
Skill Point (5) -> 50% of Effective Critical Chance (ECC) exists when fighting a creature that is immune to criticals.

Example:
ECC = 30%, CM = 3.0, AD = 34-40
CD = ECC x (CM - 1) x AD = .30 x 2.0 x (34 + 40) / 2 = 22.2
Piercing Criticals (1): Total possible damage = AD + CD x 10% = (34 + 22.2 x .10) to (40 + 22.2 x .10)= 36 to 42 (rounded)
Piercing Criticals (2): Total possible damage = AD + CD x 20% = (34 + 22.2 x .20) to (40 + 22.2 x .20)= 38 to 44 (rounded)
Piercing Criticals (3): Total possible damage = AD + CD x 30% = (34 + 22.2 x .30) to (40 + 22.2 x .30)= 41 to 47 (rounded)
Piercing Criticals (4): Total possible damage = AD + CD x 40% = (34 + 22.2 x .40) to (40 + 22.2 x .40)= 43 to 49 (rounded)
Piercing Criticals (5): Total possible damage = AD + CD x 50% = (34 + 22.2 x .50) to (40 + 22.2 x .50)= 45 to 51 (rounded)

CD is used to measure total possible damage overtime (average). You don't critically strike every hit, but if you did it would be the amount of CD, which is attack damage multiplied by the critical chance (and multiplied by CM minus 1 to differentiate between AD and CD, e.i., CD is everything beyond AD). That's the rationale.

*** 10% of CD is the same as 10% of ECC when calculated.
Instead of CD = ECC x (CM - 1) x AD
I think it should be just CD = ECC x CM x AD
As the -1 seems a bit random to me.

Also this would make crits stronger so ECC might become 10, 15, 20, 25, etc..

Re: Crit Boon

Posted: Sat Jan 09, 2016 4:30 pm
by Voom
Thank you for the input, I really appreciate it.

If CM = 3, then when you strike a critical by your luck the max damage would be AD (just CM of 1) plus CD (everything beyond CM of 1 -> CM of 2). CD is supposed to be only that which is critical damage as opposed to the regular attack damage. Let me put it this way: CD = Total damage - AD.

If you think ECC should be more we can adjust it to 15, 30, 45, 60, 75% of ECC or higher. Forget about the CD, it was just to show average damage, but ECC adjustments is what matters.

Re: Crit Boon

Posted: Sat Jan 09, 2016 5:34 pm
by twirlimp
Voom wrote:Thank you for the input, I really appreciate it.

If CM = 3, then when you strike a critical by your luck the max damage would be AD (just CM of 1) plus CD (everything beyond CM of 1 -> CM of 2). CD is supposed to be only that which is critical damage as opposed to the regular attack damage. Let me put it this way: CD = Total damage - AD.

If you think ECC should be more we can adjust it to 15, 30, 45, 60, 75% of ECC or higher. Forget about the CD, it was just to show average damage, but ECC adjustments is what matters.
Ah, I just saw what you mean.
The formula does make sense.

But I think that ECC perhaps has to be decreased to keep crit-immune monsters powerful.
It's probably just trial and error so we can decide ton the exact percentages later.

Re: Crit Boon

Posted: Sat Jan 09, 2016 11:49 pm
by Voom
Check out all possibilities with the case example:

Here's the full excel file, play around with it, change the Case Scenario numbers -> https://www.dropbox.com/s/lniepj1a8nbyl ... .xlsx?dl=0
CM3PC.JPG
CM2PC.JPG

Re: Crit Boon

Posted: Sun Jan 10, 2016 7:48 am
by twirlimp
Voom wrote:Check out all possibilities with the case example:

Here's the full excel file, play around with it, change the Case Scenario numbers -> https://www.dropbox.com/s/lniepj1a8nbyl ... .xlsx?dl=0
CM3PC.JPG
CM2PC.JPG
I like the figures.
Since eventually ECC will be high enough to bypass immunity completely, we should really be careful with how much percentage we give someone per level.

Re: Crit Boon

Posted: Sun Jan 10, 2016 4:39 pm
by Voom
Just looking at these numbers I think that 5, 10, 15, 20, 25% is viable. Also, 10, 20, 30, 40, 50% is viable, too.

Does anyone else have an opinion?