Updated opening post.
Two new features were merged in master code branch:
#1 - Ability to set the Map color filter for any map using dialogues or scripts.
An ATCS version allowing to create such dialogues will soon be published, and the corresponding source code is already available in GitHub (both AT and ATCS), for those of you who feel like running ATCS from the source code
This was spawned by a project from user Salzano in this thread viewtopic.php?f=6&t=5649 FYI, this project is going forward pretty well, and will certainly soon make it into master too.
#2 - A nice code contribution from forum user twirlimp that allows sorting and filtering of your inventory and your skill list. Shops can also be sorted, both for the Buy and Sell pages. Thank you twirlimp!
Opening post is there: viewtopic.php?f=5&t=5506#p52289
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Current Status, Roadmap and General News - Updated 2020/05/09
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Current Status, Roadmap and General News
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- Posts: 8
- Joined: Tue Feb 21, 2017 9:20 pm
- android_version: 4.2
Re: Current Status, Roadmap and General News
rijackson741 wrote:Hello Paholainen, welcome to the forums.
According to weblate the German translation is essentially complete: https://hosted.weblate.org/projects/and ... #languages
Mhmm crazy
My quests after vilegard are all in english, in "quest book" are german.
At first I thought I had an older Version, but that is on 0.7.1
Firefly pls dont break the rules!!! My english is rusty but good enough to understand all in this forum.
Thx for the warm welcome
Lvl: 19 Ac:178 Bc:45 DMG:8-12 Hp:59 CS:21 FCH:3 ECH:15
0Deathes!!!
Playing time: 13h
0Deathes!!!
Playing time: 13h
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
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- Location: Somewhere in Dhayavar
- Contact:
Re: Current Status, Roadmap and General News
Sorry. That is my mistake. I looked at weblate, and assumed that everything was translated, and released. It seems everything is translated, but not all of the translations are in 0.7.1.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Joined: Tue Feb 21, 2017 9:20 pm
- android_version: 4.2
Re: Current Status, Roadmap and General News
No problem, i've just times over looked and new suggestions registered.
I ask only for german friends, they cant read english. Now they are frustrate with english quest.
When u need help in some translations, I can help. Few years ago I translated for Ariagames games. English-German only..
Have a nice day
I ask only for german friends, they cant read english. Now they are frustrate with english quest.
When u need help in some translations, I can help. Few years ago I translated for Ariagames games. English-German only..
Have a nice day
Lvl: 19 Ac:178 Bc:45 DMG:8-12 Hp:59 CS:21 FCH:3 ECH:15
0Deathes!!!
Playing time: 13h
0Deathes!!!
Playing time: 13h
-
- VIP
- Posts: 204
- Joined: Wed Dec 30, 2015 8:00 am
- android_version: 4.3
Re: Current Status, Roadmap and General News
I have to admit, seeing Salzano's post was encouraging and I'm considering looking at the quest content that needs some love.Zukero wrote:Updated opening post.
Two new features were merged in master code branch:
#1 - Ability to set the Map color filter for any map using dialogues or scripts.
An ATCS version allowing to create such dialogues will soon be published, and the corresponding source code is already available in GitHub (both AT and ATCS), for those of you who feel like running ATCS from the source code
This was spawned by a project from user Salzano in this thread viewtopic.php?f=6&t=5649 FYI, this project is going forward pretty well, and will certainly soon make it into master too.
Is there a list somewhere of the quests or areas in progress along with which direction to head in?
I'm not against making my own quests (on the contrary) but if there's anything officially planned then I would go with that.
For the next things to add, I could probably ask around for which UI features are most needed. Some quality-of-life updates as well.Zukero wrote: #2 - A nice code contribution from forum user twirlimp that allows sorting and filtering of your inventory and your skill list. Shops can also be sorted, both for the Buy and Sell pages. Thank you twirlimp!
Opening post is there: viewtopic.php?f=5&t=5506#p52289
(Now that I think about it, we need an in-game "Submit Suggestion" button in the main menu to help with QoL ideas).
The next features I could add promptly are favourites and presets, since the code is there and working.
Favourites are not critical now that sorting was added, but hey free features.
Maybe I can comb the forums for suggestions or make a poll thread.
ideas plox
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Current Status, Roadmap and General News
I'm working on that with Salzano, so if you do anything PM me first so we can stay coordinated.twirlimp wrote:I have to admit, seeing Salzano's post was encouraging and I'm considering looking at the quest content that needs some love.
We have quite a lot of empty maps (in many cases, not completely finished), but beyond that people are working on their own material to fill them. Have you played through the new material in the Stoutford branch?twirlimp wrote:Is there a list somewhere of the quests or areas in progress along with which direction to head in?
I'm not against making my own quests (on the contrary) but if there's anything officially planned then I would go with that.
See viewtopic.php?f=5&t=4387 for some ideas. You took care of number 1 alreadytwirlimp wrote:For the next things to add, I could probably ask around for which UI features are most needed. Some quality-of-life updates as well.
(Now that I think about it, we need an in-game "Submit Suggestion" button in the main menu to help with QoL ideas).
The next features I could add promptly are favourites and presets, since the code is there and working.
Favourites are not critical now that sorting was added, but hey free features.
Maybe I can comb the forums for suggestions or make a poll thread.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Current Status, Roadmap and General News
Stoutford needs some love indeed. Play the stoutford_tests github branch, then get in touch to know what's reserved already.
Favorites and presets are nice but I'm afraid it would clutter the UI on smaller screens.
Favorites and presets are nice but I'm afraid it would clutter the UI on smaller screens.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- VIP
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Re: Current Status, Roadmap and General News
I guess I'll look into stoutford soon and start playing around with it, maybe also try Salzano's quest.Zukero wrote:Stoutford needs some love indeed. Play the stoutford_tests github branch, then get in touch to know what's reserved already.
Favorites and presets are nice but I'm afraid it would clutter the UI on smaller screens.
And yes, that's an excellent and valid concern about cluttering the UI.
Well good riddance to presets, I'm not a multi-classer myself -- I'd always pick nimble over bulky, efficiency be damned.
ideas plox
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Re: Current Status, Roadmap and General News
I actually haven't played through the stoutford branch but I'll report when I do.rijackson741 wrote: We have quite a lot of empty maps (in many cases, not completely finished), but beyond that people are working on their own material to fill them. Have you played through the new material in the Stoutford branch?
Of the ones that are not complete, I see:rijackson741 wrote: See viewtopic.php?f=5&t=4387 for some ideas. You took care of number 1 already
2. How much would you like more starter area quests?
Although these are suggested as fetch quests, I think they're an excellent idea as even fetch quests would help cement the tone/mood/lore of areas.
I'm all for this. As long as they're high quality, one starter quest per NPC is not too many quests to have.
Out of curiosity, any preference order for quests in this thread?
5. How much would you like to set your own difficulty option?
Seems like a good idea to have an easier mode for story lovers (like myself) and a hardmode for those who like grinding (and I thought I was into masochism).
6. Would you like to have achievements in the game?
These would be a great way to give players a hint about the milestones they reached, something like a summary of the quest log.
As for numerical things like "number of X monsters killed", it'd be better if there was an NPC that gave you a reward when reaching such milestones (like a "trophy head" maybe).
7. Would you like to be able to use one time use offensive items?
I'm not really into using poisons. Or ammo, actually.
I'd consider this interesting only if it applied status effects instead of changing stats. Now that's interesting.
"Stunning Poison" sounds cute and "Psychedelic Extract" would be a fun way to cause confusion.
8. Would you use different types of attack stances?[/list]
Attack stances, as in defensive, balanced, offensive?
Well it certainly wouldn't be wrong but we'd need a combat log message to say something rpg-ish like "You shift to a more cautious stance, sizing up your opponent" or "You shift to a more reckless stance, frenzied by battle."
It could be a nice way to mix things up, and I'd do it for the rpg feel, personally.
ideas plox
- Antison
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- Location: A home without a beagle is just a house
Re: Current Status, Roadmap and General News
#5 - Seems to me like it's an end-of-game type of feature. I.e. when the game is complete would be the time to introduce something like this.
#6 - a nice to have.
#7 - This might add some much needed depth.
#8 - I like it.
"A home without a beagle is just a house"