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Re: Cleave

Posted: Sun Mar 05, 2017 11:43 pm
by nyktos
rijackson741 wrote:
nyktos wrote:
17 - 1.png
:lol:
However, I already have HH 1, so to get Cl 1 I only need two skill points (the other for WA 1 of course). Since my attack cost is 3 AP, I get a benefit from that (and it means my point in HH will no longer be wasted). To get Cl 2 I would have to spend another 3 skill points. For that I could get my final level of evasion, and the remaining two levels of light armor proficiency. That seems like a better deal to me.
yeah, it gets tough with the "new" skills out...
prerequisites are are even more daunting now. :shock:

Re: Cleave

Posted: Sun Mar 05, 2017 11:50 pm
by rijackson741
Choices, choices, choices

Re: Cleave

Posted: Mon Mar 06, 2017 1:54 am
by Tomcat
nyktos wrote:17 - 1.png
Lol!

Re: Cleave

Posted: Mon Mar 06, 2017 2:00 am
by Tomcat
nyktos wrote:
rijackson741 wrote:
nyktos wrote:17 - 1.png
:lol:
However, I already have HH 1, so to get Cl 1 I only need two skill points (the other for WA 1 of course). Since my attack cost is 3 AP, I get a benefit from that (and it means my point in HH will no longer be wasted). To get Cl 2 I would have to spend another 3 skill points. For that I could get my final level of evasion, and the remaining two levels of light armor proficiency. That seems like a better deal to me.
yeah, it gets tough with the "new" skills out...
prerequisites are are even more daunting now. :shock:
Should some of the prerequisites be taken out? Or replaced with minimum experience levels?

In general, the usefulness of combat proficiencies is so much greater for low to mid level characters than things like HH and crits, putting the others off until the proficiencies are completed makes some of them nearly useless. Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?

Re: Cleave

Posted: Mon Mar 06, 2017 2:19 am
by rijackson741
Tomcat wrote:Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?
That's an excellent question. I think the problem with skills like HH vs skills like armor proficiency is that the former are absolute, whereas the latter are proportional. So HH 1 gives you 1 AD, whether you currently have 5 AD or 100 AD. But the benefits of armor proficiency scale with the armor you have, so later on in the game they are much more beneficial than the "absolute" skills. Maybe HH could be changed to give you, for example, (1/10)*level+1 AD. If rounded down (as everything in AT is), that would give 1 AD from level 1 through 9, 2 AD from level 10 through 19, etc.

Re: Cleave

Posted: Mon Mar 06, 2017 2:22 am
by nyktos
Tomcat wrote:Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?
rijackson741 wrote:Maybe HH could be changed to give you, for example, (1/10)*level+1 AD.
that is an excellent proposition! :twisted:

Re: Cleave

Posted: Mon Mar 06, 2017 4:37 pm
by Duke
Great points by Tomcat and jackson. I like where this is going.

Re: Cleave

Posted: Mon Mar 06, 2017 5:00 pm
by Zukero
I see something good growing up here.
Skills tend to have a unique effect. Making them proportional could be the beginning of it.

Re: Cleave

Posted: Mon Mar 06, 2017 5:44 pm
by Firefly84
rijackson741 wrote: Maybe HH could be changed to give you, for example, (1/10)*level+1 AD
I would write it so:
x/10*level+1 AD
But I would limit the HH at least to 10. :lol:

What about Weapon precision (AC+12 per level)?
To use the same formula as HH would be too powerful. Just a suggestion:
x/25*level+12 AC
Max should be 5 like HS. :geek:

And perhaps we can make Hard Skin a bit more effectivly.
Not only add a 1DR per level but even combine it with BC like:
x/5*level in BC+x in DR :ugeek:

x=Skillpoints spent

Re: Cleave

Posted: Thu Mar 09, 2017 2:36 am
by rijackson741
There are various schemes that could work, but for the sake of the average players sanity IMO the math should be kept as simple as possible.