Odd that I did not notice this bug or hear more about it. What is the bug exactly? Does it affect all weapons?
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Dual wield
- Antison
- Posts: 5292
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Dual wield
"A home without a beagle is just a house"
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Dual wield
IIRC, only AP, AC BC and AD are applied. Crits and actor conditions aren't.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Antison
- Posts: 5292
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Dual wield
I have a DoSP in the off-hand and it's functioning as advertised.
"A home without a beagle is just a house"
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Dual wield
Checked the code. HP, DR, and all AP-related stats aren't applied from off-hand in v0.7.1
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Antison
- Posts: 5292
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Dual wield
Wow. I can't believe that I never noticed that.
"A home without a beagle is just a house"
- Schmmiiirc
- Posts: 379
- Joined: Fri Feb 10, 2017 4:25 pm
- android_version: 6.0 - Marshmallow
- Location: Under the moon
Re: Dual wield
I had another play with this this afternoon and took note of what was happening, with the BSS in the main hand and DotSP in the off-hand I was landing no Critical hits at all, but plenty when it was around the other way.
See the puppies scatter.
- Urbain
- VIP
- Posts: 215
- Joined: Wed Jul 31, 2013 1:46 am
- android_version: 4.1 - Jellybean
- Location: Canada
- Contact:
Re: Dual wield
I just started a new build this weekend and decided to prep for dual wield. IRL I actually do fence with my main weapon and training being Italian rapier (“You are using Bonetti’s defence against me, huh?”; “I thought it fitting considering the rocky terrain.”; "Naturally, you must expect me to attack with Capoferro!"; “Naturally. But I find that Thibault cancels out Capoferro.”; “Unless your enemy has studied his Agrippa!” [does great big somersault] “Which I have!”) .
I can also swing a mean side-sword and long sword. However I will be building this new guy based on what ideas I can "bring over" from my own rapier training. So how do I create a character that is good at parrying? What would represent an off-hand parry or is that even possible? How do I represent improved footwork or reduced reaction times? Can I get much more detailed than that? Cuts? Pommel hits? Measure and control?
Anyway, this should be interesting. I'll definitely be putting a lot of numbers into AD and AC but BC will certainly come in handy, especially since I'll be using little to no armor. This will be a build with speed and deadly accuracy in mind. Get in and get out. Plus a little bit of flash. It's too bad our sprite looks like a barbarian. It'd be great to have a fop
I can also swing a mean side-sword and long sword. However I will be building this new guy based on what ideas I can "bring over" from my own rapier training. So how do I create a character that is good at parrying? What would represent an off-hand parry or is that even possible? How do I represent improved footwork or reduced reaction times? Can I get much more detailed than that? Cuts? Pommel hits? Measure and control?
Anyway, this should be interesting. I'll definitely be putting a lot of numbers into AD and AC but BC will certainly come in handy, especially since I'll be using little to no armor. This will be a build with speed and deadly accuracy in mind. Get in and get out. Plus a little bit of flash. It's too bad our sprite looks like a barbarian. It'd be great to have a fop
Andor's Trail on a Samsung Galaxy Tab4
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Dual wield
The only things I can think of
Parry = weapon block chance
Reduced reaction time = Combat speed
Maybe also crits
So a rapier in the main hand and a dagger with crits in the off hand?
Parry = weapon block chance
Reduced reaction time = Combat speed
Maybe also crits
So a rapier in the main hand and a dagger with crits in the off hand?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Urbain
- VIP
- Posts: 215
- Joined: Wed Jul 31, 2013 1:46 am
- android_version: 4.1 - Jellybean
- Location: Canada
- Contact:
Re: Dual wield
I like the crits dagger in the off hand.
The more I think about this, the more BC becomes an important part. The first thing we work on is "Don't get hit". And then we continue to work on it. For every attack there's a defense and your blade is your protection. Cavazione, contra-cavatione; thrust, parry; cut, gather or deflect.
Weapon block chance is definitely in the mix as is combat speed. Are there any armor pieces that may help with CS? I'll explore the light armor upgrades the the (unspellable) crystals too.
The more I think about this, the more BC becomes an important part. The first thing we work on is "Don't get hit". And then we continue to work on it. For every attack there's a defense and your blade is your protection. Cavazione, contra-cavatione; thrust, parry; cut, gather or deflect.
Weapon block chance is definitely in the mix as is combat speed. Are there any armor pieces that may help with CS? I'll explore the light armor upgrades the the (unspellable) crystals too.
Andor's Trail on a Samsung Galaxy Tab4
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Dual wield
No. It is only from skills. You can have CS 2 to increase your available action points, and one necklace to decrease your attack cost. That's all.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1