Why 13 AP?

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Yeerk
Posts: 75
Joined: Sat Nov 04, 2017 7:00 pm
android_version: 6.0 - Marshmallow

Why 13 AP?

Post by Yeerk » Wed Dec 26, 2018 2:51 am

Just wondering why 13 AP cost. Almost impossible to use.
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Schmmiiirc
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android_version: 6.0 - Marshmallow
Location: Under the moon

Re: Why 13 AP?

Post by Schmmiiirc » Wed Dec 26, 2018 9:37 am

I'd wondered that initially myself, but with a little thought, a high end character dealing plenty of damage with one hit and using an object to lower the AP cost by one it's a feasible weapon. I've used it a couple of times but wouldn't use it in circumstances where I need 3 or 4 swings.
See the puppies scatter.

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rijackson741
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Re: Why 13 AP?

Post by rijackson741 » Wed Dec 26, 2018 12:39 pm

Because I decided, on a whim, to create a weapon with the maximum possible attack cost that can actually be used in the game. It seemed like a suitable thing for a troll to have :D
Level:68, XP:5672461, PV:497, FQ:62
HP:220, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:171, DR:3
Gold: 222889 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

Yeerk
Posts: 75
Joined: Sat Nov 04, 2017 7:00 pm
android_version: 6.0 - Marshmallow

Re: Why 13 AP?

Post by Yeerk » Wed Dec 26, 2018 3:19 pm

rijackson741 wrote:
Wed Dec 26, 2018 12:39 pm
Because I decided, on a whim, to create a weapon with the maximum possible attack cost that can actually be used in the game. It seemed like a suitable thing for a troll to have :D
Makes sense then lol.

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