Critical Centric Builds

A place for general discussion about the content and gameplay of Andor's Trail.
JonLin
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Re: Critical Centric Builds

Post by JonLin »

Crits are definitely worth getting.
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Level230 HP667 AP4 AC326 AD170-184 BC166 DR 1
Fighting Style: Way of the Monk
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1

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T-rex2298
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Re: Unarmed Fighting...are you doing it?

Post by T-rex2298 »

Tomcat wrote:
Tue May 19, 2020 1:08 pm
I haven't started a monk yet, but it occurred to me whether Fracture and Internal Bleeding might become useful skills to go with crits, or whether the skill points are better invested in more and better crits directly.
Depends what you want really. By the time you can get Fracture and Internal bleeding not much can put up a fight anyway. I would go for them because... its cool you know :lol:
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Tomcat
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Re: Critical Centric Builds

Post by Tomcat »

That might change over time, though, as new areas are added. Especially if you plan your build for it and therefore get to it sooner. But I do think those skills have too high a prerequisite.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
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rijackson741
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Re: Critical Centric Builds

Post by rijackson741 »

It's a balancing act. We want some skills for those that have reached very high levels, even if that's not many players. But, as noted, by the time you get those skills you don't need them anyway. You can kill anything by just giving it a nasty look :roll:
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Antison
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Re: Critical Centric Builds

Post by Antison »

Tomcat wrote:
Wed May 20, 2020 10:00 pm
But I do think those skills have too high a prerequisite.
Especially Fracture as it requires you get to level 56 at minimum
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Re: Critical Centric Builds

Post by Tomcat »

rijackson741 wrote:
Wed May 20, 2020 10:51 pm
It's a balancing act. We want some skills for those that have reached very high levels, even if that's not many players. But, as noted, by the time you get those skills you don't need them anyway. You can kill anything by just giving it a nasty look :roll:
Which may mean that the balance is off, right?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

CUCHULAINN3
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Re: Critical Centric Builds

Post by CUCHULAINN3 »

Only issue I see with a crit build is, you still need to build a bit as a tank build. To start with. Then do alot of as I did. 2 attack on def for a while and only use skills to build hp. And never use a substance to heal. By the time you can do the mine the crit does pay off. (I have to admit I have not made a new char since this update though) i do want to make a true cuchulainn all unarmed (well he did have a weapon) but unarmed like a monk as he didn't have the luxury of metal items to wear
LV~92 HP-141 GOLD~735, AC~234 BC~166 AD~75-87 CRIT HS~15 DR~5 PLACES VISITED~514 ROLS~1 ELYR~1 ROL~1 HOF~1 CHAR~1GOLF~1 SHAF~1 SROV~1 VSH~1 WMC~0 GOW~1 BD~1 HS~1 no item to heal nor sold any item

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Re: Critical Centric Builds

Post by Tomcat »

Starting as a tank build isn't necessary - that never occurred to me, actually. My main crit-build period, I focused on AC more than defense from the start, and counted on IF for HP from when skills were first introduced. This was many versions ago, though.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

JonLin
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Re: Critical Centric Builds

Post by JonLin »

rijackson741 wrote:
Wed May 20, 2020 10:51 pm
It's a balancing act. We want some skills for those that have reached very high levels, even if that's not many players. But, as noted, by the time you get those skills you don't need them anyway. You can kill anything by just giving it a nasty look :roll:
I like to kick the Arulir in the groin.
I have never chosen any of the strange skill like fracture or bleed. Just by using 2 or 3 points in More/Better criticals you can do crazy damage.
Level230 HP667 AP4 AC326 AD170-184 BC166 DR 1
Fighting Style: Way of the Monk
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1

Tulkas
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Re: Critical Centric Builds

Post by Tulkas »

JonLin wrote:
Tue May 19, 2020 5:37 pm
Crits are definitely worth getting.
Screenshot_20200519-123414_Andor's Trail-01.jpeg
Tulkas challenges JohnLin to a wrestling match. :D

I bet we can stimulate matches between character builds no problem. Fun stuff, and harken back to the old posts about an Arena option or some sort of PvP (pipe dream I know).

You guys are doing an awesome job, and I am entertained by every single update.
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Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4

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