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Actor Conditions

Posted: Thu Nov 17, 2011 11:39 pm
by Mino
Update for v0.7.0: Please refer to Richard Falia's comprehensive list at the following link:
http://andorstrail.irkalla.cz/conditionlist.php

A list of (hopefully) all the conditions in the current version of Andor's Trail (v0.6.10).
It came up in the discussion of condition resistance skills so I thought I'd try to contribute something.

Mental Conditions
ImageDazed
BC: -40%
Caused by: 20% chance from a hit from Gornaud (young, regular or strong), using Lowyna's rat poison
Inflicted by: Xul'viir (10% chance)
Cure: none

ImageChaotic grip (x1)
BC: -10%
DR: -1
Caused by: hit from various Iqhan Chaos creatures in colored robes and Chaos Beast
Inflicted by: Chaos Reaper
Cure: none
Note: the various Iqhan Chaos creatures, and the Chaos Reaper inflict Chaotic grip x5

Intoxicated
AP: 1
AC: -30%
AD: 4
Raises Max HP +15
Caused by: drinking Blackwater Brew, Lowyna's special brew or Lowyna's foul brew

ImageMinor berserker rage
AC: 60%
BC: -90%
DR: -1
Raises Max HP +35
Caused by: drinking Potion of blind rage, using Sword of Shadow's rage (50% chance with each kill), 15% chance from using Lodar's perilous concoction

ImageMinor weapon feebleness
AD: -3
Caused by: 20% chance from a hit from Allaceph (Young, Strong, Radiant, Ancient, or Tough), Vaeregh, Radiant guardian (boss monster), Toszylae (lich boss monster), 5% chance from using Lodar's perilous concoction
Cure: none
Note: inflicted by different multiples (x2, x3) and different numbers of rounds based on the monster

ImageFocused damage
Constant effect
Attack cost (AP): 1
AD: 3
Caused by: drinking a potion of damage focus, or strong potion of damage focus (gives Focused Damage x2)

ImageFocused Accuracy
Constant effect
Attack cost (AP): 1
AC: 40%
Caused by: drinking a potion of accuracy focus, or strong potion of accuracy focus (gives Focused Accuracy x2)


Blood Disorder Conditions
ImageWeak Poison
Drains 1 HP every round
Caused by: hit from any venomous creature, , any centipede, drinking a weak poison potion, 10% chance from using Lodar's perilous concoction, 15% chance from using Lowyna's rat poison
Inflicted by: Blackwater poisoned dagger (50% chance), Serpent's fang (25% chance)
Cure: Weak poison antidote potion
Note: this effect can be stacked if inflicted in separate attacks

Bleeding Wound (x1)
Drains 1 HP every round
Caused by:Strong Izthiel, Izthiel Guardian
Inflicted by: Barbed dagger (50% chance), Xul'viir (15% chance)
Cure: Ointment of bleeding wounds potion
Note: effect can be inflicted in multiples, and stacked if inflicted in separate attacks

ImageBlackwater misery
AP: 1
AC: -50%
CC: -50%
Caused by: equipping any Blackwater item.
Cure: Unequipping all Blackwater items.

ImageInsect contagion (x1)
AC: -10%
AD: -1
Caused by: 70% chance from a hit from Plaguestrider (Tough, Wooly, Tough wooly, Nesting, Vile, Hardshell, Servant, Master), Plaguecrawler (regular, Black)
Note: effect can be inflicted in multiples

ImageBlistering skin (x1)
Every round: Drains 1 HP
Caused by: 50% chance from a hit from Plaguestrider (Wooly, Tough wooly, Nesting, Vile, Servant, Mastert),
20% chance from Plaguecrawler (regular, Black), Plaguestrider (Hardshell, Tough)
Note: effect can be inflicted in multiples

Irdegh poison
Drains 1HP every round
Caused by: on hit, 10% chance from Irdegh spawn, 50% chance from Piercing Irdegh or Venomous Irdegh
Note: Irdegh poison effect can be stacked if inflicted in separate attacks


Physical Capacity Conditions
ImageMinor Fatigue
Attack cost AP: 2
AD: -1
Move cost penalty +2 AP
Caused by: hit from any Wyrm creature or trainer, using Shadowfang (20% chance on hit, inflicted on self), 15% chance from using Lodar's perilous concotion, using Lowyna's rat poison
Inflicted by: Greataxe of shattered hope (20% chance)
Cure: Restore fatigue potion

ImageStunned
Attack cost AP: 5
Lowers max AP by 2
Move cost penalty +8 AP
Caused by: on hit, 20% chance from Arulir, 10% chance from Tough Maonit brute
Cure: none

ImageMinor Speed
Raises Max AP +2
Caused by: drinking minor potion of speed, using Axe of whirlwind (5% chance on hit, inflicted on self), 10% chance from using Lodar's perilous concoction

Kazual rotworms
Constant effect
DR: -1
Lowers max HP by 15
Lowers max AP by 3
Caused by: Toszylae (lich boss monster) infects you with it when you confront him after killing the Radiant Guardian
cure: After killing Toszylae, talk to Ulirfendor to progress the "I have it in me" quest, which will eventually lead to a cure.

Spiritual
ImageShadow Regeneration
Restores 1 HP every round
Caused by: equipping Ring of Lesser Shadow (RoLS)
Effect does not stack if you equip 2 rings

ImageBless
Contant effect
AC: 5%
Caused by: equipping Elytharan redeemer (ElyR)

ImageBlessing of Shadow strength
Constant effect (30 rounds)
AD: 1
Caused by: blessing can be purchased from Talion for 300 gold

ImageBlessing of Shadow regeneration
Constant effect (45 rounds)
Restores 1 HP every round
Caused by: blessing can be purchased from Talion for 250 gold

ImageBlessing of Shadow accuracy
Constant effect (30 rounds)
AC: 30%
Caused by: blessing can be purchased from Talion for 250 gold

ImageShadow guardian blessing
Constant effect (20 rounds)
DR: 1
Raises max HP +30
Caused by: blessing can be purchased from Talion for 400 gold

Blessings Note: Blessing effects and rounds do not stack, so don't buy more than 1 of each at a time unless you like throwing away your gold.

General Notes:
Drinking a potion has a 100% chance of causing the condition, and the resistance skills have no effect on that.
All conditions (good or bad) are removed when resting in a bed (except for Blackwater Misery, Kazual rotworms, Shadow Regeneration, and Bless).

Re: Character Conditions

Posted: Thu Nov 17, 2011 11:49 pm
by Pyrizzle
Great job Mino! +1

Re: Character Conditions

Posted: Thu Nov 17, 2011 11:55 pm
by Mino
Thanks, I was actually inspired by all the other work done lately, and I should also thank you for the Bestiary since I used some of the info from that to confirm what creatures inflicted some of the conditions, and thanks to JohanX for the gear list which I used to confirm info for weapons I don't have.

Re: Character Conditions

Posted: Fri Nov 18, 2011 8:44 pm
by Bornain
Nice. +1. I'm starting to feel like I haven't contributed and should. Though I don't have time to even keep up with just reading the forums lately.

Re: Character Conditions

Posted: Fri Nov 18, 2011 9:08 pm
by Sarumar
+1

I just tested, resistance skill do not reduce the chance of using speed or berserk potions.

And Bleeding wound you can suffer multiplied. I suggest to ad (*1) in this condition too.

Excellent topic

Re: Character Conditions

Posted: Fri Nov 18, 2011 10:38 pm
by Mino
Sarumar wrote:+1

I just tested, resistance skill do not reduce the chance of using speed or berserk potions.

And Bleeding wound you can suffer multiplied. I suggest to ad (*1) in this condition too.

Excellent topic
Thanks for checking on the potions, and reminding me about Bleeding wound, I've updated the first post. Funny thing is, I got multiple bleeding wounds when I was playing yesterday.

Re: Character Conditions

Posted: Sat Nov 19, 2011 1:58 am
by Bornain
Mino wrote:
Sarumar wrote:+1

I just tested, resistance skill do not reduce the chance of using speed or berserk potions.

And Bleeding wound you can suffer multiplied. I suggest to ad (*1) in this condition too.

Excellent topic
Thanks for checking on the potions, and reminding me about Bleeding wound, I've updated the first post. Funny thing is, I got multiple bleeding wounds when I was playing yesterday.
Bleeding wound is stackable. I think it is the only condition that is stackable.

Re: Character Conditions

Posted: Mon Nov 21, 2011 3:05 am
by lady black
Chaotic grip may not be exactly stackable, but can be inflicted at various multiples of the base x1 condition listed, by the various monsters. I am not sure what the max multiple is, but perhaps it could be added to the list in a note. I was going to use "factor" instead of "multiple" but realized that came out "max factor". And if nobody else gets the joke, you will make me feel even older than I really am. (Which is not quite as old as Phil was, Pyrizzle.)

Re: Character Conditions

Posted: Mon Nov 21, 2011 4:22 am
by nyktos
someone here gets it :D

[oh yeah, bleeding wound, on a bridge... can kill you even after winning a battle]

Re: Character Conditions

Posted: Mon Nov 21, 2011 5:49 pm
by Mino
lady black wrote:Chaotic grip may not be exactly stackable, but can be inflicted at various multiples of the base x1 condition listed, by the various monsters. I am not sure what the max multiple is, but perhaps it could be added to the list in a note. I was going to use "factor" instead of "multiple" but realized that came out "max factor". And if nobody else gets the joke, you will make me feel even older than I really am. (Which is not quite as old as Phil was, Pyrizzle.)
I think all the monsters in the Iqhan caves give you Chaotic Grip x5, and the part the varies with each one is the chance of them inflicting it. The Chaos Reaper also inflicts x5, so I can update that on the first post. Thanks for the suggestions/reminder.