Actor Conditions

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Mino
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Re: Character Conditions

Post by Mino » Mon Aug 27, 2012 11:42 pm

The potions were already included in the listing for each condition they apply to.

Examples:
Intoxication lists "drinking Blackwater brew" as the cause
Weak Poison lists "drinking a weak poison" as one of the causes, and cured by "Weak poison antidote potion"

The exceptions to being "cured" by resting in a bed are also listed at the end.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

IF 1, Reg 1, CE 1, Ev 3, Clv 2, MC 3 QL 25, MF 2

7/9/14

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nyktos
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Re: Character Conditions

Post by nyktos » Mon Aug 27, 2012 11:45 pm

:lol:

oops, my fault...

:D

looks like I've already had more than my fare share...

*hic*

:shock:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

Sarumar
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Re: Character Conditions

Post by Sarumar » Tue Aug 28, 2012 6:38 am

nyktos wrote: Don't forget Blackwater Brew!

:D


IMO this is a food ;)
Sarumar
..dansing left foot polka with Hirathil

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Pyrizzle
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Re: Character Conditions

Post by Pyrizzle » Tue Aug 28, 2012 7:38 am

Mino wrote:The potions were already included in the listing for each condition they apply to.

Examples:
Intoxication lists "drinking Blackwater brew" as the cause
Weak Poison lists "drinking a weak poison" as one of the causes, and cured by "Weak poison antidote potion"

The exceptions to being "cured" by resting in a bed are also listed at the end.
The thing i was wanting to see added is the Multipliers and number of turns. I know they are listed already.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

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SkrikRunkarN
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Re: Actor Conditions

Post by SkrikRunkarN » Wed Jul 17, 2013 12:30 pm

I'm wondering about how "Concussion" look like (the image) and the stats of that condition/curse :D
I know it's a 15% chance to make it happen, but for how much will it lower the monster AC%?
I also wondered about if Rejuvenation and Taunt have images -but nvm that xD
Moderation is perfection
That's my motto
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Pyrizzle
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Re: Actor Conditions

Post by Pyrizzle » Fri Jul 19, 2013 12:39 am

SkrikRunkarN wrote:I'm wondering about how "Concussion" look like (the image) and the stats of that condition/curse :D
I know it's a 15% chance to make it happen, but for how much will it lower the monster AC%?
I also wondered about if Rejuvenation and Taunt have images -but nvm that xD
Taunt: When an attacker makes an attack that misses, there is a 75% chance that the attacker looses 2 Action Points (AP). This applies to all types of melee attacks against you

I am not understanding your question exactly... Taunt has no effect on an opponent's AC at all. It lowers their AP, making so they might get less swings against you.

Just a heads up: In the next version Taunt's chance of effect is raised from 15% to 75%, making it IMHO very useful. Especially in combination with some of the newer gear that can add status effects upon hitting a target.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

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SkrikRunkarN
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Re: Actor Conditions

Post by SkrikRunkarN » Fri Jul 19, 2013 3:56 am

Pyrizzle wrote:
SkrikRunkarN wrote:I'm wondering about how "Concussion" look like (the image) and the stats of that condition/curse :D
I know it's a 15% chance to make it happen, but for how much will it lower the monster AC%?
I also wondered about if Rejuvenation and Taunt have images -but nvm that xD
Taunt: When an attacker makes an attack that misses, there is a 75% chance that the attacker looses 2 Action Points (AP). This applies to all types of melee attacks against you

I am not understanding your question exactly... Taunt has no effect on an opponent's AC at all. It lowers their AP, making so they might get less swings against you.

Just a heads up: In the next version Taunt's chance of effect is raised from 15% to 75%, making it IMHO very useful. Especially in combination with some of the newer gear that can add status effects upon hitting a target.
Read what I wrote again: first of all I'm wondering about how Concussion works (it says it severly lower the monsters AC -but not by how much AC %. And I ALSO WONDERED ABOUT what status image/picture Concussion has.
Moderation is perfection
That's my motto
Gluttony L65
WA:3/HH:3/CE:2/IF:5/EV:2/CS:2 ~ MP6/AP3/AC176%/AD74-85/BC15%/DR1 ~ RoLS:2 (179/1451 stone)/ShaF:2/ChaR:6
Patient L86
WA:3/CS:2/QL:3/IF:1/EV:2/RJ:1 ~ MP4/AP2/AC224%/AD92-98/BC-21% ~ RoLS:2/ ShaF/ChaR/VSH/SroV:4
Feel free to PM! :lol:

Pyrizzle
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Re: Actor Conditions

Post by Pyrizzle » Fri Jul 19, 2013 3:59 am

SkrikRunkarN wrote:
Pyrizzle wrote:
SkrikRunkarN wrote:I'm wondering about how "Concussion" look like (the image) and the stats of that condition/curse :D
I know it's a 15% chance to make it happen, but for how much will it lower the monster AC%?
I also wondered about if Rejuvenation and Taunt have images -but nvm that xD
Taunt: When an attacker makes an attack that misses, there is a 75% chance that the attacker looses 2 Action Points (AP). This applies to all types of melee attacks against you

I am not understanding your question exactly... Taunt has no effect on an opponent's AC at all. It lowers their AP, making so they might get less swings against you.

Just a heads up: In the next version Taunt's chance of effect is raised from 15% to 75%, making it IMHO very useful. Especially in combination with some of the newer gear that can add status effects upon hitting a target.
Read what I wrote again: first of all I'm wondering about how Concussion works (it says it severly lower the monsters AC -but not by how much AC %. And I ALSO WONDERED ABOUT what status image/picture Concussion has.
Woops, sorry bud. This is why i should pay more attention sometimes...

Not sure what the exact % or effect is atm...
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

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SkrikRunkarN
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Re: Actor Conditions

Post by SkrikRunkarN » Fri Jul 19, 2013 6:07 am

No problem Pyrizzle. ^^
Maybe it seemed like I was grumpy at my last post, but it was just that I was writing on my phone and the texting got messed up! xD
The thing I was wondering about Taunt and Rejuvenation was if they have any image/icon/picture of how the "buff" looks like.
(For example: like Shadow Reg. looks, a red cross -Rej. and Taunt might got (/should have?) a icon of themselves)
-just a wondering, a thought as usual lol

With kind regards
Moderation is perfection
That's my motto
Gluttony L65
WA:3/HH:3/CE:2/IF:5/EV:2/CS:2 ~ MP6/AP3/AC176%/AD74-85/BC15%/DR1 ~ RoLS:2 (179/1451 stone)/ShaF:2/ChaR:6
Patient L86
WA:3/CS:2/QL:3/IF:1/EV:2/RJ:1 ~ MP4/AP2/AC224%/AD92-98/BC-21% ~ RoLS:2/ ShaF/ChaR/VSH/SroV:4
Feel free to PM! :lol:

Tomcat
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Re: Actor Conditions

Post by Tomcat » Fri Jul 19, 2013 10:48 am

Taunt, Rejuvenation, and Concussion have no icon. Skills don't have icons. Actor conditions like Shadow Regeneration do.
Norbert
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