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Re: Actor Conditions

Posted: Wed Aug 14, 2013 11:17 am
by Richard Faila
Hi

I recently work on item list and monster list of Andor's Trail. You can find them on http://andorstrail.irkalla.cz. In addition I have to work with condition too.

So on the page http://andorstrail.irkalla.cz/conditionlist.php you can find all condition with statistic. You can sort it and if you click on name of condition, it will show the list with all item/monsters/potions that can couse them. Items, potions and monsters are also clickable and you can be transferd to page with more information.

Pages are generated from source filed, so it should be accurate (0.7).

Be wellcame, use it as you want and as always happy hunting.

Re: Actor Conditions

Posted: Wed Aug 14, 2013 11:15 pm
by Mino
Richard Faila wrote:Hi

I recently work on item list and monster list of Andor's Trail. You can find them on http://andorstrail.irkalla.cz. In addition I have to work with condition too.

So on the page http://andorstrail.irkalla.cz/conditionlist.php you can find all condition with statistic. You can sort it and if you click on name of condition, it will show the list with all item/monsters/potions that can couse them. Items, potions and monsters are also clickable and you can be transferd to page with more information.

Pages are generated from source filed, so it should be accurate (0.7).

Be wellcame, use it as you want and as always happy hunting.
Cool, thanks! I put your link at the top of the first post.

Re: Actor Conditions

Posted: Sun Oct 22, 2017 3:30 am
by Voom
It seems that Weak Poison is almost exactly the same as Bleeding Wounds. The only difference is that it can't be applied as a multiple in one hit. It would be interesting if we could make Weak Poison a "fullRoundEffect" so that it hurts a character every 25 seconds outside of combat. This could be a nice incentive to invest in some antidotes that are almost always neglected in favor of the immediacy of Bonemeal. Antidotes for Bleeding Wounds are already worthwhile since this condition can be painful and using up 5 AP for an antidote can turn a battle. Idk, maybe not...

Re: Actor Conditions

Posted: Sun Oct 22, 2017 12:40 pm
by rijackson741
Some conditions differ only in name and icon, for example Bleeding wound, Irdegh poison, and Minor sting.

I think I would rather leave existing conditions as they are. But this discussion has made me think of a nice new condition/potion that I'm going to create :D

Re: Actor Conditions

Posted: Sun Oct 22, 2017 4:54 pm
by Voom
Ok, cool!