Skill Requirements (V7 Updated)

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Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Skill Requirements (V7 Updated)

Post by Pyrizzle » Mon Apr 16, 2012 1:26 am

Skill Points: You will get one skill point for every 4 levels you gain (At level 4, 8, 12, 16, 20, etc)

No Requirements:
(No max level)Weapon Accuracy, Hard Hit, Dodge, More Criticals, Treasure Hunter, Quick Learner, Evasion, Failure Mastery, Magic Finder,
(Max Level 7) Strong Mind, Enduring Body, & Pure Blood.

Better Criticals:
*1 SP in More Criticals per SP in Better Criticals
(No max Level)

Combat Speed:
LVL 1) Level 15
LVL 2) Level 30 (max)

Bark Skin:
LVL 1) Level 10 & base BC of 15
LVL 2) Level 20 & base BC of 30
LVL 3) Level 30 & base BC of 45
LVL 4) Level 40 & base BC of 60
LVL 5) Level 50 & base BC of 75 (Max)

Cleave:
*1 SP in Weapon Accuracy and 1 SP in Hard Hitter per LVL
(No Max Level)

Corpse Eater:
LVL 1) Base HP of 40
LVL 2) Base HP of 60
LVL 3) Base HP of 80
LVL 4) Base HP of 100
LVL 5) Base HP of 120
(No Max Level)

Increased Fortitude:
LVL 1) Level 5
LVL 2) Level 20
LVL 3) Level 35
LVL 4) Level 50
LVL 5) Level 65
LVL 6) Level 80
(No Max level)

Regeneration:
LVL 1) Base HP of 30, Increased Fortitude LVL 1
LVL 2) Base HP of 60, Increased Fortitude LVL 2
LVL 3) Base HP of 90, Increased Fortitude LVL 3
LVL 4) Base HP of 120, Increased Fortitude LVL 4
LVL 5) Base HP of 150, Increased Fortitude LVL 5
(No Max Level)

Internal bleeding:
More criticals Lvl 3
Better Criticals Lvl 3
(Max Level 1)

Fracture:
More criticals Lvl 6
Better Criticals Lvl 6
Internal Bleeding Lvl 1
(Max Level 1)

Rejuvenation:
Pure Blood Lvl 3
Strong Mind Lvl 3
Enduring Body Lvl 3
(Max Level 1)

Taunt:
Evasion Lvl 2
Dodge Lvl 4
(Max Level 1)

Concussion:
Combat Speed Lvl 2
Weapon Accuracy Lvl 3
Hard Hit Lvl 5
(Max Level 1)

Fighting Style: Duel Wield, Sword & Shield, 2 Handed Weapon
Level 1: Experience Level 15
Level 2: Experience Level 30
(Max Level 2)

Specialization: Duel Wield, Sword & Shield, 2 Handed Weapon
Req: Fighting Style level 2 (same type) and Experience Level 45
(Max Level 1)

Unlocked By Quest:
Armor Proficiency: None, Light, & Heavy
Level 1: Quest
Level 2-3: None
(Max Level 3)

Weapon Proficiency: All
Level 1: Quest
Level 2-3: None
(Max Level 3)

Blessing of the Dark Shadow:
(Max Level 1)
To unlock more (Quest Related Skills):
You have to spend money and give up some rare stones... (Proficiency Skills only!)

UPDATE LOG:
(Updated: 04/15/2012 @ 08:05pm Pst) -Pyrizzle
(Updated: 09/20/2012 @ 03:13am Pst) -Pyrizzle
(Updated: 12/20/2012 @ 04:41pm Pst) -Pyrizzle
(Updated: 05/20/2013 @ 03:34pm Pst) -Pyrizzle
(Updated: 10/13/2013 @ 10:11pm Pst) -Pyrizzle
(Updated: 10/14/2012 @ 08:30pm Pst) -Pyrizzle
Last edited by Pyrizzle on Wed Oct 16, 2013 1:33 am, edited 3 times in total.
Reason: Added New Skills From V7
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Skill Requirements

Post by Pyrizzle » Fri May 03, 2013 11:59 pm

Tulkas wrote:Hi guys, here is where I'd like to post the skills guide. We can post all skills, as well as when they become available with level requirements and other skill prerequisites.

That way people can look at the requirements a particular skill takes far into the future. Like I've got increased fortitude level 10 - which requires level 155 to get to level 11.

Here goes....

*****First Edit ***** thanks only1doug

Weapon Accuracy: +12% attack chance per skill point
Available at experience level 1
No skill cap
Hard Hit: +1 damage per Skill Point
Available at experience level 1
No skill cap
Merchant: reduces buying & selling penalty by 4% per Skill Point
Available at experience level 1
No other restrictions
Current max level 3
Dodge: +9 block chance
No level restrictions
No skill cap
Bark Skin: +1 damage reduction per Skill Point
First available at experience L10
Currently max level 5
Must fulfill base block chance requirement (block chance without equipment)

BS1 requires L10, 15 base block chance
BS2 requires L20, 30 block chance
BS3 requires L30, 45 block chance
BS4 requires L40, 60 block chance
BS5 requires L50, 75 block chance
More Criticals: +20% more critical skill points given by equipment. For example: critical skill of item equals 10. At More Criticals level 1, the critical skill points would be enhanced to (10 x 1.2) = 12. MC2 is 10 x 1.4 = 14. And so on....
Available at experience level 1
No additional requirements
No skill cap
Better Criticals: Increases critical multiplier of weapon by 25% per skill point. For example base critical multiplier = 3. With BC1 new critical multiplier is: 3 x 1.25 = 3.75. BC2 is 3 x 1.5 = 4.5 and so on...
Available at experience level 1
No skill cap

BC1 requires L1 in More Criticals
BC2 requires L2 in More Criticals
BC3 requires L3 in More Criticals, ............ and so on


Combat Speed: +1 Action Points per Skill Point
Must fulfill experience level requirement
Current max level 2

CS1 Requires experience L15
CS2 Requires experience L30
Treasure Hunter: +30% chance of finding gold, + 50% more gold up to monster limit
Available at experience level 1
No skill cap
Quick Learner: +5% more experience per kill per level, does not apply to quests
Available at experience level 1
No skill cap
Cleave: +3 Action Points on Kill per Skill Point
Available at experience level 1
No skill cap (currently no benefits after level 4)

C1 requires L1 in Hard Hit & L1 in Weapon Accuracy
C2 requires L2 in Hard Hit & L2 in Weapon Accuracy
C3 requires L3 in Hard Hit & L3 in Weapon Accuracy
C4 requires L4 in Hard Hit & L4 in Weapon Accuracy
Corpse Eater: +1 HP per kill per Skill Point
Must fulfill base level health requirements

CE1 requires 40 base HP
CE2 requires 60 base HP
CE3 requires 80 base HP
CE4 requires 100 base HP... and so on
Increased Fortitude: +1 HP per level per Skill Point. Benefits granted upon every subsequent level gained
First available at experience level 5
No skill cap

IF1 requires experience level 5
IF2 requires experience level 20
IF3 requires experience level 35
IF4 requires experience level 50....and so on
Evasion: reduces by 5% failed flee attempts + chance an adjacent monster will attack per Skill Point
Available at experience level 1
No other requirements
Max level 4
Regeneration: +1 HP per round when no monsters are adjacent per Skill Point
Available at experience level 1
No skill cap

R1 30 base health & Increased Fortitude L1
R2 60 base health & Increased Fortitude L2
R3 90 base health & Increased Fortitude L3
R4 120 base health & Increased Fortitude L4.... and so on
Failure Mastery: reduces experience points lost on death by 20%, up to level 5, or 100% reduction in experience lost on death
Available at experience level 1
Max level 5
FM1 no requirements
FM2 no requirements
FM3 no requirements
FM4 no requirements
FM5 no requirements
Magic Finder: increases the chance of finding non-ordinary items by 50% per skill point
Available at experience level 1
No skill cap
Strong Mind: Lowers by 10% the chance to be inflicted by mental conditions - such as weapon feebleness & dazed - up to 70% max
Available at experience level 1
Max level 7
Enduring Body: Lowers by 10% the chance to be inflicted by physical conditions - such as fatigue - up to 70% max
Available at experience level 1
Max level 7
Pure Blood: Lowers by 10% the chance to be inflicted by blood disorders - such as poison & bleeding wounds - up to 70% max
Available at experience level 1
Max skill level 7
Internal Bleeding: 50% to cause Internal Bleeding on target on critical hit, which greatly lowers offensive abilities (Attack chance -50%, attack damage -3, & increases attack cost +1 AP)
Available at experience level 1
Max skill level 1
IB1 requires L3 More Criticals & L3 Better Criticals
Fracture: 50% to cause Fracture on target on critical hit, which severely lowers defensive abilities (Block chance -50%, damage Resistance - 2)
Available at experience level 1
Max skill level 1
F1 requires L6 More Criticals & L6 Better Criticals & L1 Internal Bleeding
Rejuvenation: 20% chance per round that a negative actor condition, such as mental/physical/blood disorders, are lowered by one magnitude.
Available at experience level 1
Max skill level 1

R1 requires L3 in Pure Blood L3 in Enduring Body & L3 in Strong Mind
Taunt: When an attacker misses there's a 25% chance the attacker loses 2 AP.
Available at experience level 1
Max level 1

T1 requires L2 Evasion & L4 Dodge
Concussion: when your attack chance is at least 50% more than opponents block chance, there's a 15% chance your attack will cause a concussion, which severely lowers the targets offensive abilities. (Lowers attack chance by 30%)
Available at experience level 1
Max skill level 1

C1 requires L2 of Combat Speed L3 of Weapon Accuracy L5 of Hard Hit
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Skill Requirements (V7 Updated)

Post by Pyrizzle » Tue Oct 15, 2013 5:13 am

updated first post! Happy hunting!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

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