Out of the four attributes, AD, AC, BC and HP, I don't spend any attribute points that I get on each level up into HP, as I go for increased fortitude. One or two points at the right levels into increased fortitude and you are set for game.
Let's look at the others
One attribute point gives 1 AD
Four levels give you 4 AD
1 skill point gives you 1 AD
In other words skill points into hard hit give 25% of the benefit of attribute points into AD
One attribute point gives 5 AC
Four levels give you 20 AC
1 skill point gives you 12AC
In other words skill points into weapon accuracy give 60% of the benefit of attribute points into AC
One attribute point gives 3 BC
Four levels give you 12 BC
1 skill point gives you 9 BC
In other words skill points into dodge give 75% of the benefit of attribute points into BC.
So, other than for getting the more advanced skills such as concussion, isn't it logical to never use hard hit or weapon accuracy and use attribute points instead, while using mostly dodge for BC (except of bark skin...)?
v0.8.13 (Troubling Times) active on Google Play
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Hard hit, weapon accuracy and dodge unbalanced?
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Re: Hard hit, weapon accuracy and dodge unbalanced?
Hmmm. IMO, cleave 1 or 2 is worth of spending and high DR is really good if you like to build in this way.
I have noticed that the game changes much easier after you have AC prox 250 or BC prox 100
There are so many ways to build your character, I love this game...
I have noticed that the game changes much easier after you have AC prox 250 or BC prox 100

There are so many ways to build your character, I love this game...
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Hard hit, weapon accuracy and dodge unbalanced?
Unless I am reading it incorrectly, you are mixing % and actual values. When you level up, you can increase AC/BC by 5 PERCENT. When you use a skill point for weapon accuracy or dodge, you are increasing the base value by 12 AC or 9 BC.Blitz wrote:Out of the four attributes, AD, AC, BC and HP, I don't spend any attribute points that I get on each level up into HP, as I go for increased fortitude. One or two points at the right levels into increased fortitude and you are set for game.
Let's look at the others
One attribute point gives 1 AD
Four levels give you 4 AD
1 skill point gives you 1 AD
In other words skill points into hard hit give 25% of the benefit of attribute points into AD
One attribute point gives 5 AC
Four levels give you 20 AC
1 skill point gives you 12AC
In other words skill points into weapon accuracy give 60% of the benefit of attribute points into AC
One attribute point gives 3 BC
Four levels give you 12 BC
1 skill point gives you 9 BC
In other words skill points into dodge give 75% of the benefit of attribute points into BC.
So, other than for getting the more advanced skills such as concussion, isn't it logical to never use hard hit or weapon accuracy and use attribute points instead, while using mostly dodge for BC (except of bark skin...)?
So by using a skill point, and rasing the base value of either AC or BC, you are getting more vaule from the %.
(not actual values, just as an example and assuming I am understanding the game correctly!

- fiernaq
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Re: Hard hit, weapon accuracy and dodge unbalanced?
Nope. The % symbol used for AC and BC are not the percent chance you have of hitting your target or blocking against a hit. They are static values even if they say "%".
Gain one level and you can add 1 AC so if you have 85 AC before you will now have 86 AC. One skill point in Accuracy gives 12 AC so if you had 85 AC before you will now have 97 AC. Same deal with BC.
If you want to see the actual percent chance you have of hitting your target or the actual percent chance your target has of hitting you then you'll have to use this formula:
F = 50 * (1 + (2/pi) * ATAN( (C - 50) / 40 ) )
You can find more information on the wiki page or use wolfram alpha to see the actual graph.
Gain one level and you can add 1 AC so if you have 85 AC before you will now have 86 AC. One skill point in Accuracy gives 12 AC so if you had 85 AC before you will now have 97 AC. Same deal with BC.
If you want to see the actual percent chance you have of hitting your target or the actual percent chance your target has of hitting you then you'll have to use this formula:
F = 50 * (1 + (2/pi) * ATAN( (C - 50) / 40 ) )
You can find more information on the wiki page or use wolfram alpha to see the actual graph.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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Re: Hard hit, weapon accuracy and dodge unbalanced?
I think fiernaq is saying the same, but here's how it works.
If you're starting at AC 60%, AD 1 (don't remember the actual starting stats)
Raise AC +5% from a regular level up would give you AC 65% - it raises your base stats by 5% flat (not 5% of your current AC).
Using Weapon Accuracy would give you 72% - raises your AC by 12% flat, and is always there, but doesn't actually get added to your base AC when checking your stats.
Hard Hit is exactly the same as using the level up because it is an increase of 1. The difference is that its a requirement for getting Cleave, which many, myself included, find very useful.
If you're starting at AC 60%, AD 1 (don't remember the actual starting stats)
Raise AC +5% from a regular level up would give you AC 65% - it raises your base stats by 5% flat (not 5% of your current AC).
Using Weapon Accuracy would give you 72% - raises your AC by 12% flat, and is always there, but doesn't actually get added to your base AC when checking your stats.
Hard Hit is exactly the same as using the level up because it is an increase of 1. The difference is that its a requirement for getting Cleave, which many, myself included, find very useful.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- fiernaq
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Re: Hard hit, weapon accuracy and dodge unbalanced?
@Mino: Exactly 
@Blitz... the more I think about what you posted the more I realize how absolutely right you are. Unless you're going for a skill which requires base BC such as Bark Skin, you should never use level ups for BC. Instead, use level ups for AC and AD (since HP isn't needed either what with Increased Fortitude). You should likewise never use skill points on Accuracy or Hard Hit (again, unless you plan on getting a skill which requires them such as Cleave).
Of course, I plan on getting both Bark Skin and Cleave so I guess at some point I will need to put level ups into BC and skill points into Accuracy and Hard Hit... oh well

@Blitz... the more I think about what you posted the more I realize how absolutely right you are. Unless you're going for a skill which requires base BC such as Bark Skin, you should never use level ups for BC. Instead, use level ups for AC and AD (since HP isn't needed either what with Increased Fortitude). You should likewise never use skill points on Accuracy or Hard Hit (again, unless you plan on getting a skill which requires them such as Cleave).
Of course, I plan on getting both Bark Skin and Cleave so I guess at some point I will need to put level ups into BC and skill points into Accuracy and Hard Hit... oh well

Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- nyktos
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Re: Hard hit, weapon accuracy and dodge unbalanced?
Oskar said he was thinking about raising (and adjusting) the benefits of these skills in the last meeting...


"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Hard hit, weapon accuracy and dodge unbalanced?
+1 Excellent post. IMO current system is nice, because you need to think.... will I rise bace stats or current stats..fiernaq wrote:@Mino: Exactly
@Blitz... the more I think about what you posted the more I realize how absolutely right you are. Unless you're going for a skill which requires base BC such as Bark Skin, you should never use level ups for BC. Instead, use level ups for AC and AD (since HP isn't needed either what with Increased Fortitude). You should likewise never use skill points on Accuracy or Hard Hit (again, unless you plan on getting a skill which requires them such as Cleave).
Of course, I plan on getting both Bark Skin and Cleave so I guess at some point I will need to put level ups into BC and skill points into Accuracy and Hard Hit... oh well

Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Hard hit, weapon accuracy and dodge unbalanced?
If he decides to do this, will it be retroactively? Example, we used 1 skill point on "Weapon Accuracy". "Weapon Accuracy" is currently 12%; if Oskar decided to bump it up to 15%, would our hero see the 3% increase or is the increase only seen for future "Weapon Accuracy" skill-ups?nyktos wrote:Oskar said he was thinking about raising (and adjusting) the benefits of these skills in the last meeting...
"A home without a beagle is just a house"