Dead-end, location of intress, area not completed yet, etc

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Mayweed
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Re: Dead-end, location of intress, area not completed yest

Post by Mayweed »

You missed the inside of prim mine, which is still barred.
Tomcat
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Re: Dead-end, location of intress, area not completed yest

Post by Tomcat »

Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
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Sarumar
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Re: Dead-end, location of intress, area not completed yest

Post by Sarumar »

Road to Stoutford is closed
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Sarumar
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dragejeger
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Re: Dead-end, location of intress, area not completed yest

Post by dragejeger »

covaks wrote:I circled the dead ends/locations of interest/not completed spots on the attached map, let me know if I missed any.
TKS for the maps. That's all I've found so far.
Sarumar
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Re: Dead-end, location of intress, area not completed yest

Post by Sarumar »

Road end - south and east from Gargoile cave
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Sarumar
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Tomcat
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Re: Dead-end, location of intress, area not completed yest

Post by Tomcat »

Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.
Norbert
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Sarumar
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Re: Dead-end, location of intress, area not completed yest

Post by Sarumar »

Tomcat wrote:
Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.
Do you mean this ?
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Sarumar
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Tomcat
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Re: Dead-end, location of intress, area not completed yest

Post by Tomcat »

Sarumar wrote:
Tomcat wrote:
Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.
Do you mean this ?
Bingo! Right in the center of the east edge...
Norbert
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Sarumar
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Re: Dead-end, location of intress, area not completed yest

Post by Sarumar »

Road end * 2:
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Sarumar
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Tomcat
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Re: Dead-end, location of intress, area not completed yest

Post by Tomcat »

Sarumar wrote:Road end * 2:
Yes again :) I think it's interesting that these two paths don't connect without going all the way back to Loneford, if I remember correctly. Presumably they will connect eastwards....
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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