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Re: MAX LEVEL

Posted: Sun Mar 02, 2014 1:42 am
by r0tt3nj4ck
because computers dont understand negative numbers, the total sum of available digits to store in a given memory allotment is subsequently divided in half, the max value for an int 4.2 bil, so the halfway point means max positive number that allotment can understand is 2.1 bil. i would have thought the people writing the game would have picked up on the lingo right off....

Re: MAX LEVEL

Posted: Sun Mar 02, 2014 2:02 am
by rijackson741
r0tt3nj4ck wrote:the total sum of available digits to store in a given memory allotment is subsequently divided in half, the max value for an int 4.2 bil, so the halfway point means max positive number that allotment can understand is 2.1 bil.
Almost. An unsigned int has a maximum value of (2^32)-1=4,294,967,295, whereas a signed int has a maximum value of (2^31)-1 = 2,147,483,647, because one bit is used for the sign, so the ratio is actually 0.49999999988358467815 :mrgreen:

That's not the point though. Up to and including level 399 the XP required to get to the next level is 55*CL^2, where CL is your current level. Based on that formula you should be able to get to level 489. But you can't get to level 401 because at exactly level 400 the formula no longer applies, and the required XP for a level up is set to (2^31)-1 = 2,147,483,647.

Re: MAX LEVEL

Posted: Sun Mar 02, 2014 6:05 am
by r0tt3nj4ck
Exactly but I speak programming and I said that at the beginning. I went to college for it. I an not interested in how things are supposed to work. I wanna know how they do work.
Andors trail v0.7.1 has a Max level of 400 and therefor a Mac total of skill points of 100. I have quite literally been right all along.

Re: MAX LEVEL

Posted: Sun Mar 02, 2014 9:22 am
by Ian
Well I guess nobody will reach level 400 anytime soon without cheating or hacking. ;)
And you don't need 100 skill points because you'd be simply overpowered.

(Not to say a char like this woudl be good for testing :twisted: )

Re: MAX LEVEL

Posted: Fri Sep 21, 2018 11:26 pm
by GLOOSCAP3
As of now im at 400 but with the update coming i can reach a even higher goal. For me, im ocd so if im able to get there i want to. But if you go over the 400 level then your total xp displays a negative value of how much you have now. Only flaw with it is i can get the ogeth (sp) crystals more. Because certain creatures have respawned. To some this may be Overkill but for me its buiding my char to be god like

Re: MAX LEVEL

Posted: Sat Sep 22, 2018 12:45 am
by rijackson741
Ugh! This old thread! I remember it well. To (hopefully) put this to bed, maximum XP was not limited by either the limit of an unsigned int, or a bug (as such), or any deliberate cap. It was a quirk of the way XP was calculated that there was an overflow at level 401, but that's not the limit of an unsigned int. I changed the way XP is calculated for 0.7.2 so that the numbers are identical, but it will not overflow until you reach level 489, when an unsigned int does overflow (i.e. the max level is 488). That does not seem like it's that much more, but the number of XP required per level rises exponentially, so to go from level 400 to level 488 requires 1.81 times the number of XP. Increasing the limit beyond 488 would be a big PITA, so it's probably not ever going to happen.

Re: MAX LEVEL

Posted: Sat Sep 22, 2018 12:54 am
by GLOOSCAP3
Im a tad dÚsachtach so i may get there by the end game. Either way its something to shoot for

Re: MAX LEVEL

Posted: Thu Dec 24, 2020 3:53 am
by Adrainxd
I wonder in that lvl is there any npc that could give you q hard fight?

Re: MAX LEVEL

Posted: Thu Dec 24, 2020 4:06 am
by CUCHULAINN3
Not really lol.even once you hit the 60 mark it becomes boring. And with the last update you can hit 10 very quickly.

Re: MAX LEVEL

Posted: Mon Dec 28, 2020 6:42 am
by Osho
There's a need for an infinitite quest system, which can be played forever' and easily implemented. One of the easiest, tried and tested system of random enemies spawning at different areas on the map. Similar to those thieves called highwayman, and even guards spawning to check bonemeal. More chsllenging varieties of enemies with different loots would help to reduce the boredom in late game with nothing much to do.