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Re: Beginning levels that need quests?

Posted: Sat May 26, 2018 5:43 pm
by rijackson741
There will be more intermediate level stuff in the next release.

Re: Beginning levels that need quests?

Posted: Sat May 26, 2018 6:46 pm
by LegendOfAwesomeness
that will make the game much more easier than before :) everyone will be happy to start all over again 😂

Re: Beginning levels that need quests?

Posted: Sat May 26, 2018 7:09 pm
by rijackson741
Ha Ha. Sure I don't mind giving up my RoLS :x

There's some really hard new stuff too. I think we filled one level gap, but may have created another :lol:

Re: Beginning levels that need quests?

Posted: Sun May 27, 2018 3:56 am
by LegendOfAwesomeness
Hahaha. me i dont mind creating another one, because i still dont get my hands on that famous ring. :cry:

Re: Beginning levels that need quests?

Posted: Mon Dec 17, 2018 7:06 pm
by Ultimemmv
I think that the monster still stay with their level but use the drop to finish quests with a lot of experience and some equipement can be a good thing for exemple: Two meal give you a little ring of damage +1 etc etc however I think that a lot of sidequests must be added during all the game for waiting next update basic things like killing skeleton (for something else than bonemeals and potion) etc etc

Re: Beginning levels that need quests?

Posted: Sat Mar 09, 2019 4:28 pm
by Ironman86
Agreed little errands and perhaps Npc's asking for different mushroom spores, cooked or raw meat, insect shells or poison glands ect. Gold and little amounts of exp. All low level quests replayable as well.

Re: Beginning levels that need quests?

Posted: Sat Aug 15, 2020 2:03 pm
by easytoremember
A little backstory on me: I've started playing AT in the latest version: that is, the Brimhaven update.

What I can say is, this.
Tristan wrote: ↑Thu May 15, 2014 2:42 am What threw me in the early stages was the transition between having so much to do (questing) and then suddenly nothing to do (grinding). It was less about the total number of quests available than it was about the quests occurring in clusters, with long gaps between clusters. Spacing out the quests, in addition to increasing the number of quests, might prove conducive to engaging new players.
The Crossglen is pretty straightforward (in a fun and interesting way; I'd say it's what hooked me in the first place), and you will finish all quests there by about level 5. And then you travel towards Fallhaven and all you do is kill puppies which don't give that much exp up until level 10 – around the time you can beat Valor/Unzel or retrieve the key (around level 12 we can beat Irogtu). This is the reason why on my first run I haven't touched the app for about two weeks before reluctantly saying, "Hmm let me play again maybe this time I can beat them" but it was a long grind, and it made me quit the game even if temporarily. My suggestion would either be a) decrease the difficulty of the NPC's in the Valor/Unzel quest — that is, make it so that we don't complete Valor/Unzel around the same time as the key retrieval. Probably around level 7.

On my first run (before reading the "From fly-dwelling to dual wielding" post) I actually didn't realize that the optimal grinding is to sell puppy meat, but instead I a) went to the snake cave south of Crossglen, then b) killed the two anklebiters then the snake south of Fallhaven (then I go to bed). This resulted in a rather unpleasant experience for me, and probably what contributed to why I went on a hiatus in the first place.

I managed to finish most quests on that save, so I started a new one where I can try new things (like picking Feygard over the Shadow). What I've noticed is that the levels 6-10 is inevitably tedious, because of the little amount exp they give and the suboptimal alternative of fighting wolves/fox(?)/anklebiters which can sometimes kill you. This leada to: b) add an intermediate adversary between puppies and wolves aside from the Critters in the Irogtu cave.

Regarding this, it also wasn't obvious to me that killing puppies and saving up for the Damage Resistance Armor is the way to go. So maybe do something about it, like nerfing meat price while reducing the cost of the Armor.

Lastly 6-10 is bottleneck, because after you manage to get to Vilegard a whole world of possibilites opens itself up to you (both literally and questwise), so you should focus on 6-10.

That's all I can think of right now. Have a good day.

Re: Beginning levels that need quests?

Posted: Sat Aug 15, 2020 2:40 pm
by rijackson741
Thanks for the feedback. We are currently concentrating on the 5-15 level range.

Re: Beginning levels that need quests?

Posted: Sun Aug 16, 2020 10:12 am
by Nut
About puppies and wolves, maybe you try the snakes in the cave SW of Fallhaven? I think they are moderate to fight.

Re: Beginning levels that need quests?

Posted: Sun Aug 16, 2020 11:41 am
by Antison
Snake cave is where I always go to grind when lower than level 15. It is tedious because of the back and forth trips to Crossglen to sleep, but I make a game of it. Challenge myself to get as deep into the cave but still kill everyone of them and not use a healer