been playing awhile and this is my second post!
Some thoughts on improvements for sword and board bonuses to balance out the combat styles a bit more evenly
IMHO the dual wielding style/spec is the only properly viable build style as of V0.7.1 some thoughts to make the weapon and shield style comparable
1:instead of having the +25% of weapon and shield base AC and BC per level of style its should just be a flat +5% AC and BC with an increased damage of 2-3 points to make it closer to par with the damage potential of dual wielding but with the slight trade off from damage for block chance while eliminating the pesky rounding issue.
2: Instead of the +50% AC and 20% AD based off of weapon stats for the specialization skill, the change I propose would to make it +4 damage with +10% BC and +5 crit skill while again eliminating the rounding issue
AND