I had a similar thought re weapon values being significantly related to BC -- especially once I looked more closely at the various Fighting skills..which increase not just AC, but BC to the same extent/percentage, and since BC seems more valuable (nearly double?) on a per point basis (relative to AC), then the various weapon-based Fighting Skills are more valuable in terms of enhancing BC of any given weapon.Voom wrote: ↑Fri Oct 06, 2017 4:37 pm..I think the more useful weapons (imo) are valuable b/c of their BC more so than their AC.
..DR or Crits is harder to value in comparison to other stats but using common-sense I would come to the conclusion that 1 DR is more valuable than 1 AC or 1 Critical Skill.
Re DR point value vs AC/BC point values, it seems that the game generally strongly favors DR value.. hard to know quite how to measure/evaluate, but I'd guess that each DR point (reduction) is worth roughly 10~15 AC & 6~9 BC.
Why I'd like to see DR (1/3 or 1/2 point) offered as an option with each level-up.
And maybe make HP automatically increase every level-up by 0~2 points (tho favoring 0 or 1 more than 2, with odds of say, 40/40/20%).