Game Balance on higher levels

A place for general discussion about the content and gameplay of Andor's Trail.
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lakra
Posts: 47
Joined: Tue Jan 06, 2015 11:14 am
android_version: 4.4

Game Balance on higher levels

Post by lakra » Mon Jul 17, 2017 6:10 pm

Hi all,

it's been a while since I was active in here. It's great, that the game and the community are still alive.

I just continued leveling my character and have now reached level 88 -still, I'm very far from having the skills I wanted to have (character is a dual wield build with focus in criticals).

The questions I was asking myself is, how the game balance of the future content is going to look like -I think most of the players on higher levels do not have a challenge anymore.

For myself, the only thing left are the runs around Lodars Cave on the Hirathil Ghosts. With Cleave and the usage of two Blackwater Daggers I'm nearly health stable with not looking on groups or trying to seperate single opponents. So I guess with a second skill level in corpse eater the runs should be completed without the use of any potions (I have a ridiculus amount of health potions due to my search for two Rols). Other regions with monsters who are not immune to criticals are even easier -critical hits are around 270 to 290 damage per hit, so most monsters are dead with one single hit.

Are there (far) future plans for something like a second level of difficulty with higher experience rewards or will there be a strong increase of strength of creatures in the new regions? And if yes, will there be more possibilties / quests for players around level 50 to get progress in leveling?
lakra
Lvl: 76 XP: 7890637 AP: 12/3 HP: 249 AC: 394% AD: 58-65 CHS: -29 BC: 140% DR: 3
Skills: WA: 1 Do: 1 MC: 1 CS: 2 CE: 1 IF: 5
Reg: 1 WP:Da: 3 WP:1S: 1 AP:L: 3 FS:DW: 2 S:DW: 1
RoLS: 1
Status Effects: SR

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rijackson741
Posts: 1671
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Game Balance on higher levels

Post by rijackson741 » Mon Jul 17, 2017 6:31 pm

The next release will concentrate on intermediate level material, to reduce the necessity of grinding so much at those levels. There will be some new material that's hard though. Beyond that, yes, there will be areas that are harder than anything in the game right now. Level 88 is high though, since most people finish all current content at a level in the mid 40s. It may be a while before there's anything in the game that would be big challenge at such a high level.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

lakra
Posts: 47
Joined: Tue Jan 06, 2015 11:14 am
android_version: 4.4

Re: Game Balance on higher levels

Post by lakra » Mon Jul 17, 2017 6:49 pm

Even if this has not much effect for high level characters, this is a very good aim for the new content. Without spending so much time with grinding for my first Rols (I was there between level 30 up to 54) there would have been a lot of grinding in other regions necessary.

I'm looking forward for the new content. The greatest pleasure so far were the excellent written longer quests with choises. Even if there is no big combat challenge, following the game which tells an interesting story is great.
lakra
Lvl: 76 XP: 7890637 AP: 12/3 HP: 249 AC: 394% AD: 58-65 CHS: -29 BC: 140% DR: 3
Skills: WA: 1 Do: 1 MC: 1 CS: 2 CE: 1 IF: 5
Reg: 1 WP:Da: 3 WP:1S: 1 AP:L: 3 FS:DW: 2 S:DW: 1
RoLS: 1
Status Effects: SR

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nyktos
Posts: 3399
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1
Location: Nor City, Dhayavar
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Re: Game Balance on higher levels

Post by nyktos » Tue Oct 10, 2017 5:43 am

Nor City is in the works & there are quite a few story-lines that I hope will grab people...
and bring them into out world. It's been awhile & I am ready to put out some new content.
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

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