Lodar's potions

A place for general discussion about the content and gameplay of Andor's Trail.
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Shadow Slayer
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Re: Lodar's potions

Post by Shadow Slayer » Sat Jan 20, 2018 1:08 am

Thats good to know, I was worried something went wrong :D

(I used the AT Master dev version of the source code, the one you find on github, got the link in the contribution guide...)
They called it the Shadow, and started creating a small cult around it, Only the smallest core of the cult actually knows that this power comes from the Kazaul-era dark arts...

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rijackson741
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Re: Lodar's potions

Post by rijackson741 » Sat Jan 20, 2018 1:36 am

I see, you compiled the apk yourself. But Stoutford should not exist in the master branch. There is a version of it in the stoutford_tests branch, but that is very out of date. Either way, the NPCs in Fallhaven should all be there (the existing, released, ones, that is).

There is much more new material
here: https://github.com/Zukero/guynmart
here: https://github.com/Rijackson/graveyard1
and here: https://github.com/Zukero/stoutford_combined

but the repositories are structured as ATCS projects, so you would need to pull them into ATCS, export them, copy the files to the correct locations in the sources, modify loadresources.xml, and then compile (as with your own content). I don't recommend doing that though, because they are all nearing completion, but they are still works in progress. So they would just be big, but inaccurate, spoilers.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Zukero
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Re: Lodar's potions

Post by Zukero » Sat Jan 20, 2018 7:16 am

Stoutford maps are in master IIRC. They're empty, but the maps are there. It's weird for fallhaven though.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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rijackson741
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Re: Lodar's potions

Post by rijackson741 » Sat Jan 20, 2018 1:47 pm

I have been thinking (it's something I do occasionally :lol: ). Why do only 1% of Arulirs have a skin? Were the others born without skins, or did they lose them somehow? How do they survive without one?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Zukero
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Re: Lodar's potions

Post by Zukero » Sat Jan 20, 2018 3:33 pm

These are so tough that it's hard to grab one, even from their dead body.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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Re: Lodar's potions

Post by Nut » Sat Jan 20, 2018 5:53 pm

And it is hard to kill an Arulir without masking nasty holes into his skin.
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

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Re: Lodar's potions

Post by Shadow Slayer » Mon Jan 22, 2018 9:07 am

Or maybe you are so lazy that you can't be bothered to peel one off, and you only pick one up if by a very small chance (1%) it falls off by itself! :lol:
They called it the Shadow, and started creating a small cult around it, Only the smallest core of the cult actually knows that this power comes from the Kazaul-era dark arts...

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rijackson741
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Re: Lodar's potions

Post by rijackson741 » Mon Jan 22, 2018 12:40 pm

OK. So Arulirs naturally shed their skin every now an again. When you kill one, if the Arulir is right at the point of shedding, the skin just falls off. I'll buy that :?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Re: Lodar's potions

Post by Duke » Tue Jan 23, 2018 7:07 pm

Zukero wrote:
Fri Jan 19, 2018 9:18 pm
5AD for the first one sounds like a reasonable yet useful boost. Require two dead spiders though.
For the second one, you should just avoid selling things just because you think you won't need them.
The last one is fair IMHO, as long as you use a DR-heavy build like the one that was presented here not so long ago.
I would agree with 5 AD for the first one and two dead spiders.
For the second one, make it 25 BC.
And for the third, it should be 2 DR.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1

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Re: Lodar's potions

Post by Shadow Slayer » Wed Jan 24, 2018 3:08 pm

Duke wrote:
Tue Jan 23, 2018 7:07 pm
Zukero wrote:
Fri Jan 19, 2018 9:18 pm
5AD for the first one sounds like a reasonable yet useful boost. Require two dead spiders though.
For the second one, you should just avoid selling things just because you think you won't need them.
The last one is fair IMHO, as long as you use a DR-heavy build like the one that was presented here not so long ago.
I would agree with 5 AD for the first one and two dead spiders.
For the second one, make it 25 BC.
And for the third, it should be 2 DR.
I agree, but I also think that instead of increasing the stats they should last longer :?: :)
They called it the Shadow, and started creating a small cult around it, Only the smallest core of the cult actually knows that this power comes from the Kazaul-era dark arts...

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