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Re: Missing Places
Posted: Wed Dec 26, 2018 8:17 am
by WildWolf98
WildWolf98 wrote: ↑Wed Dec 26, 2018 8:15 am
rijackson741 wrote: ↑Tue Dec 25, 2018 5:03 pm
Finding above ground places should be easy now. There are only two "holes" in the world map now, so if you have more than two that's a big clue. Finding missing inside places is a lot harder (unless you use Nut's script, anyway).
*One, not 'of'. *Crossglen *Nut's link. Ugh.
Re: Missing Places
Posted: Wed Dec 26, 2018 9:32 am
by Schmmiiirc
rijackson741 wrote: ↑Tue Dec 25, 2018 5:03 pm
Finding above ground places should be easy now. There are only two "holes" in the world map now, so if you have more than two that's a big clue.
Is one of those just West of Guynmart Castle? I have a hole there and can't find a way onto it - I did wonder if I could have got there after going off the wall, but haven't been able to repeat that (with the same character).
Re: Missing Places
Posted: Wed Dec 26, 2018 10:04 am
by Nut
No, normally you won't use the guest exit again.
But it doesn't matter, you can't go directly west from there.
Re: Missing Places
Posted: Wed Dec 26, 2018 10:06 am
by Nut
If my script does nothing, then maybe JavaScript has to be enabled before
Re: Missing Places
Posted: Wed Dec 26, 2018 12:31 pm
by Schmmiiirc
Nut wrote: ↑Wed Dec 26, 2018 10:04 am
No, normally you won't use the guest exit again.
OK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me)
.
Re: Missing Places
Posted: Wed Dec 26, 2018 12:50 pm
by Nut
Re: Missing Places
Posted: Wed Dec 26, 2018 2:49 pm
by Antison
Schmmiiirc wrote: ↑Wed Dec 26, 2018 12:31 pm
Nut wrote: ↑Wed Dec 26, 2018 10:04 am
No, normally you won't use the guest exit again.
OK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me)
.
Re: Missing Places
Posted: Wed Dec 26, 2018 4:16 pm
by Schmmiiirc
Antison wrote: ↑Wed Dec 26, 2018 2:49 pm
Schmmiiirc wrote: ↑Wed Dec 26, 2018 12:31 pm
Nut wrote: ↑Wed Dec 26, 2018 10:04 am
No, normally you won't use the guest exit again.
OK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me)
.
Intriguing: I'll definitely have to now.
Re: Missing Places
Posted: Thu Dec 27, 2018 8:37 pm
by Antison
Running Nut's script
Reveals 2 unvisted places roadCave0 and roadCave1. My thoughts were these are east of Loneford. But after visiting there , these maps were not them. Any idea? I could go to github and try to find out in the source code but really not worth the effort.
Re: Missing Places
Posted: Thu Dec 27, 2018 9:31 pm
by Firefly84
Antison wrote: ↑Thu Dec 27, 2018 8:37 pm
Running Nut's script
Reveals 2 unvisted places roadCave0 and roadCave1. My thoughts were these are east of Loneford. But after visiting there , these maps were not them. Any idea? I could go to github and try to find out in the source code but really not worth the effort.