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Items with reducing move cost effect

Posted: Thu May 16, 2019 3:52 pm
by Werepacman
1) Silk robe of Valugha -10% 30% 5 HP -1 AP
2) Valugha's shimmering hat -5% 15% -2 3 HP -1 AP
3) Villain's leather armour 15% -4% 3 -1 AP
4) Feline shoes 10 15 -1 AP -1 AP equipping item (Curse clumsiness -7 AC -7 BC)
5) Coward boots 2 BC -1 AP

Are there other Items?

Re: Items with reducing move cost effect

Posted: Thu May 16, 2019 4:44 pm
by Antison
Marrowtaint doesn't lower your move cost. It lowers your attack AP cost.

Missed the Robe of Sublimate

Re: Items with reducing move cost effect

Posted: Thu May 16, 2019 4:46 pm
by Werepacman
Edited.

Re: Items with reducing move cost effect

Posted: Sat May 18, 2019 1:08 am
by T-rex2298
Boots of the Globetrotter

Re: Items with reducing move cost effect

Posted: Thu Oct 31, 2019 3:18 am
by Growler
What's the highest number of attacks (per round) possible in the game?
[factoring in max (combat speed) skills, quickest weapon/s, 'fastest' gear, etc]
Can you get more than 4 attacks with 1 weapon?
How many max if Dual-Wielding?

Dumb question, but just to clarify: do Coward's Boots help in any way with # of attacks per round?
It seems they only help with fleeing; tho Coward's Boots could, I think, indirectly help increase # of attacks by potentially allowing 1 attack, then still having enough AP (needing only 5 AP rather than default 6 -- assuming one has 10 AP to work with and a weapon with 5 or fewer attack cost points) to then flee..eh?

The interactions of the equip/move/attack/use costs as part of the Action Point (AP) system can get a bit tricksy!
Fun tricksy, that is :)

Re: Items with reducing move cost effect

Posted: Thu Oct 31, 2019 11:11 am
by Antison
Growler wrote: Thu Oct 31, 2019 3:18 am What's the highest number of attacks (per round) possible in the game?
[factoring in max (combat speed) skills, quickest weapon/s, 'fastest' gear, etc]
Can you get more than 4 attacks with 1 weapon?
How many max if Dual-Wielding?

6 with the quick strike dagger, 12 Max ap and fallhaven necklace

Re: Items with reducing move cost effect

Posted: Thu Oct 31, 2019 11:12 am
by Antison
Growler wrote: Thu Oct 31, 2019 3:18 am
Dumb question, but just to clarify: do Coward's Boots help in any way with # of attacks per round?
No

Re: Items with reducing move cost effect

Posted: Thu Oct 31, 2019 11:40 am
by Growler
Antison wrote: Thu Oct 31, 2019 11:11 am
Growler wrote: Thu Oct 31, 2019 3:18 am What's the highest number of attacks (per round) possible in the game?
[factoring in max (combat speed) skills, quickest weapon/s, 'fastest' gear, etc]
Can you get more than 4 attacks with 1 weapon?
How many max if Dual-Wielding?
6 with the quick strike dagger, 12 Max ap and fallhaven necklace
Ah, thanks! Took me a minute to understand how that works out, but now I see.. the Fallhaven 'Jewel' Necklace (aka, JoF) turns the 3AP into a 2AP weapon, thus 12 (max) AP divided by 2 = 6 attacks per round.

And JoF would turn a 4AP weapon into a 3AP (thus granting 4 attacks per round) and so on..