A quick observation - is it deliberate that the "Unarmored fighting" skill is as unrewarding as it is? The monk play style hinges on 3 skills:
- "Fighting style: Way of the monk" offers:
- AC boost matching "Weapon Accuracy"
- BC boost around half of "Dodge"
- DR boost matching "Bark Skin"
- damage boost twice as good as "Hard Hit"
- a small bump for criticals
- "Unarmed fighting" offers:
- AC boost better than "Weapon Accuracy"
- BC boost around half of "Dodge"
- damage boost better than "Hard Hit", since it also applies to minimum damage
- "Unarmored fighting" offers:
- BC boost only very slightly better than "Dodge"
I'm not sure if it would imbalance things to modify it now, though.