Argument for NOT using Dual Wield?

A place for general discussion about the content and gameplay of Andor's Trail.
blueblack_star
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Re: Argument for NOT using Dual Wield?

Post by blueblack_star »

Thank everyone for the feedback :D

I'm afraid I have wrong choice, glad it didn't.
Trying to build another char with dual wield, but at the beginning until now (lvl 30) it's still need a lot of bonemeal and cooked meat when it's wanderer around.

JonLin
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Re: Argument for NOT using Dual Wield?

Post by JonLin »

Don't feel bad I've used over 700 bonemeal and I've still died 11 times.
Level225 HP652 AP4 AC406 AD169-185 BC158
Fighting Style: Dual Wield + Unarmored
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1

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Nut
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Re: Argument for NOT using Dual Wield?

Post by Nut »

There are so many ways to play...
I am now lvl 43, have still ignored dual wield or other fighting skills, and even combat speed.
Instead I put (almost) every skill point into skills that allow me to get Taunt. Just because I like it :mrgreen:
And even without the RoLS most opponents now are very easy - (beside Hirathils, Arulirs, and probably graveyard monsters, they are still to be visited...)
Play your style, there is no one golden way!
Nut
_____
Conina: Lvl 38, HP 65, AC 253%, AD 25-29, CHS 41, BC 119% Do 4, IF 1, Ev 2, Reg 1, Ta 1, 1 RoLS
Anwyn: Lvl 52, Nut: Lvl 61

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Antison
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Re: Argument for NOT using Dual Wield?

Post by Antison »

Taunt is really fun.
"A home without a beagle is just a house"

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Tofu Ming
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Re: Argument for NOT using Dual Wield?

Post by Tofu Ming »

I like 2 handed just so I can use Redeemer, it convenient to regenerate faster too when not facing hard enemies, I never have to use potions or food etc.
Lvl:67 XP:5408861 AP:14 HP:83 AC:276 AD:39-60 CHS:7 CM:0.0 ECC:0% BC:109 DR:3
WA:1 HH:2 DG:2 MC:1 CS:2 IF:1 Reg:1 2HW:3 DW:3
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:0 GoLF:0 ShaF:0 SRoV:1 VSH:3 WMC:0 GoW:0 BD:0

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rijackson741
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Re: Argument for NOT using Dual Wield?

Post by rijackson741 »

I like regeneration too. I have two levels of Regeneration, and one level of Cleave. And RoLS (which I got by luck, not grinding). Combine that with 4 levels of Increased fortitude, and therefore lots of HP, I now never use potions or food to heal.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Antison
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Re: Argument for NOT using Dual Wield?

Post by Antison »

rijackson741 wrote:
Sat Mar 28, 2020 11:00 pm
I like regeneration too. I have two levels of Regeneration, and one level of Cleave. And RoLS (which I got by luck, not grinding). Combine that with 4 levels of Increased fortitude, and therefore lots of HP, I now never use potions or food to heal.
And what is the end product of all of this? A character that is invincible. now imagine if we provided skills more often than one every four level ups? Even more invincibility. Is this fun? Hell no it's not fun! Why? Because you are not challenged you are not forced to earn what you receive. I have a character who is 9+ years old at level 134 that has been overpowered for 7 years and I barely touch him. All my other characters hover between levels 45 and 60 and even the ones in the high 50s are overpowered due to grinding or excessive play to get more skills. In other words the new releases do not happen fast enough to outpace the advancement of these characters.
"A home without a beagle is just a house"

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rijackson741
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Re: Argument for NOT using Dual Wield?

Post by rijackson741 »

I agree. I currently avoid getting any more XP than I have to to complete new content, in the hope that the game will one day catch up to where I am. At level 69 I can go anywhere I want with no effort at all.

Excessive amounts of gold are a problem too. I can buy anything. Maybe we should introduce some very expensive items.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

Tomcat
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Re: Argument for NOT using Dual Wield?

Post by Tomcat »

Or provide some thieves who don't return what they stole...
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

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rijackson741
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Re: Argument for NOT using Dual Wield?

Post by rijackson741 »

:evil: As long as it's only gold, not items, and only when your gold is above a certain threshold, that's not a bad idea. Easy to implement that. Just two requirements, for example inventoryKeep: 100000gp : inventoryRemove 30000gp :evil:
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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