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Re: Argument for NOT using Dual Wield?

Posted: Mon Mar 23, 2020 5:34 am
by blueblack_star
Thank everyone for the feedback :D

I'm afraid I have wrong choice, glad it didn't.
Trying to build another char with dual wield, but at the beginning until now (lvl 30) it's still need a lot of bonemeal and cooked meat when it's wanderer around.

Re: Argument for NOT using Dual Wield?

Posted: Mon Mar 23, 2020 5:46 pm
by JonLin
Don't feel bad I've used over 700 bonemeal and I've still died 11 times.

Re: Argument for NOT using Dual Wield?

Posted: Mon Mar 23, 2020 6:29 pm
by Nut
There are so many ways to play...
I am now lvl 43, have still ignored dual wield or other fighting skills, and even combat speed.
Instead I put (almost) every skill point into skills that allow me to get Taunt. Just because I like it :mrgreen:
And even without the RoLS most opponents now are very easy - (beside Hirathils, Arulirs, and probably graveyard monsters, they are still to be visited...)
Play your style, there is no one golden way!

Re: Argument for NOT using Dual Wield?

Posted: Mon Mar 23, 2020 9:48 pm
by Antison
Taunt is really fun.

Re: Argument for NOT using Dual Wield?

Posted: Sat Mar 28, 2020 9:19 pm
by TheGx
I like 2 handed just so I can use Redeemer, it convenient to regenerate faster too when not facing hard enemies, I never have to use potions or food etc.

Re: Argument for NOT using Dual Wield?

Posted: Sat Mar 28, 2020 11:00 pm
by rijackson741
I like regeneration too. I have two levels of Regeneration, and one level of Cleave. And RoLS (which I got by luck, not grinding). Combine that with 4 levels of Increased fortitude, and therefore lots of HP, I now never use potions or food to heal.

Re: Argument for NOT using Dual Wield?

Posted: Sun Mar 29, 2020 12:39 pm
by Antison
rijackson741 wrote: Sat Mar 28, 2020 11:00 pm I like regeneration too. I have two levels of Regeneration, and one level of Cleave. And RoLS (which I got by luck, not grinding). Combine that with 4 levels of Increased fortitude, and therefore lots of HP, I now never use potions or food to heal.
And what is the end product of all of this? A character that is invincible. now imagine if we provided skills more often than one every four level ups? Even more invincibility. Is this fun? Hell no it's not fun! Why? Because you are not challenged you are not forced to earn what you receive. I have a character who is 9+ years old at level 134 that has been overpowered for 7 years and I barely touch him. All my other characters hover between levels 45 and 60 and even the ones in the high 50s are overpowered due to grinding or excessive play to get more skills. In other words the new releases do not happen fast enough to outpace the advancement of these characters.

Re: Argument for NOT using Dual Wield?

Posted: Sun Mar 29, 2020 3:15 pm
by rijackson741
I agree. I currently avoid getting any more XP than I have to to complete new content, in the hope that the game will one day catch up to where I am. At level 69 I can go anywhere I want with no effort at all.

Excessive amounts of gold are a problem too. I can buy anything. Maybe we should introduce some very expensive items.

Re: Argument for NOT using Dual Wield?

Posted: Sun Mar 29, 2020 10:25 pm
by Tomcat
Or provide some thieves who don't return what they stole...

Re: Argument for NOT using Dual Wield?

Posted: Sun Mar 29, 2020 11:51 pm
by rijackson741
:evil: As long as it's only gold, not items, and only when your gold is above a certain threshold, that's not a bad idea. Easy to implement that. Just two requirements, for example inventoryKeep: 100000gp : inventoryRemove 30000gp :evil: