I already completed the Roses quest. But sadly, it seems I skipped part of it.
The first time I meet Rob he talked like we already knew each other, and out of the blue helped me when I was searching for Clovis.
Also, there was a dark room with a ghost or something trying to scare me, I just went past it. Later in the game, that room was no longer dark and no explanation was given.
Looking at the source code, it seems I skipped some interesting meetings with Rob:
"id":"guynmart_rob_12",
"message":"Hey - you found me at last! That was fun!\nI am Robalyrius, Guynmart's son, but please call me Rob. Who are you?\nWait, I will open the shutters, so that we can see each other.",
"replies":[
{
"text":"Hi, I am $playername. I am glad that you are not really a ghost.",
"nextPhraseID":"X"
}
],
"id":"guynmart_rob2_10",
"message":"I am throwing little pebbles at the guard down there. Do you want to try too?",
"replies":[
{
"text":"You shouldn't do that, you naughty boy.",
"nextPhraseID":"X"
},
{
"text":"Here, take a few bigger rocks. That guard has earned it.",
"nextPhraseID":"guynmart_rob2_12",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"rock",
"value":6
}
]
}
]
It's still a bit hard for me to understand the source code, so how was I supposed to meet with Rob? I would have enjoyed throwing rocks at that corrupt guard
Meeting Rob is pretty easy to do and it's also pretty easy to not meet him. when you first get in the castle and you make your way to the second floor going up the right set of stairs you'll see a dark room to the left of the room where Hannah's maid is in. If you navigate through that dark room and get to the maid's room without meeting Rob then you will miss him.
I have never found a way to throw rocks at guards. I've done this quest 15+ times and I've never encountered the ability to do this.
Which is defined in conversationlist_guynmart_npc.json. The first time,
Rob: "Hey - you found me at last! That was fun!"
Rob: "I am Robalyrius, Guynmart's son, but please call me Rob. Who are you?"
Rob: "Wait, I will open the shutters, so that we can see each other."
Player: "Hi, I am $playername. I am glad that you are not really a ghost."
This gives you the value 45 for the guynmart quest:
I met Lady Hannah's little brother, Rob.
It also sets the internal guynmart_qRpl_shutters quest to 1=shutters open.
If you talk to him again, due to guynmart_qRpl_shutters being 1, the conversation is
Rob: "Hi $playername! We could play together in the tower. It is so boring here as the only kid."
Player: "Hmm. Maybe later. I have to go now."
Player: "Sorry. I am too old to play childish games. Please leave me alone."
Rob: "No problem, see you later."
Player: "I hope not."
Player: "Where is your father?"
Rob: "I don't know myself. He has been uproad for a week now. But he often is, so this is not unusual. I hope that he will take me with him on such missions."
Player: "And where is Hannah?"
Rob: "My sister is not in her room. She is probably at the top of the tower again, watching for a sign of Lovis."
Rob: "They want to marry, but a few days ago he vanished and has not returned. Hannah now weeps all the time. I hope for Lovis that he has a good reason for making my sister so sad."
Rob: "Maybe you should speak to Hannah's maiden? She is in the next room."
Player: "Where is Hannah?"
Rob: "My sister is not in her room. She is probably at the top of the tower again, watching for a sign of Lovis."
... same as above
Rob: "I am throwing little pebbles at the guard down there. Do you want to try too?"
Player: "You shouldn't do that, you naughty boy."
Player: "Here, take a few bigger rocks. That guard has earned it."
6 rocks are taken from the inventory
Rob: "Great! Let's see if I can knock his helmet off..."
However, this instance of Rob doesn't appear by default, since it has active set to false. To make it appear, we need one of these:
guynmart_sRpl_main_2c
guynmart_sRpl_main_1r
guynmart_sRpl_main_q01
guynmart_sRpl_main_q31
Digging further gets complicated
Last edited by Hiro on Tue May 05, 2020 11:55 am, edited 2 times in total.