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Max Action Points

A place for general discussion about the content and gameplay of Andor's Trail.
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Osho
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Max Action Points

Post by Osho »

Is it possible in future to push the maximum number of action points available to the player beyond 12?

IMO Max AP should be extended upto 15. It will prove beneficial in making higher AP items more attractive and useful in the normal course of the game, especially +7 and above equipments,
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rijackson741
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Re: Max Action Points

Post by rijackson741 »

No. All that would do is move the goalposts. And we just rebalanced the weapons, and would have to do some of them again.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Osho
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Re: Max Action Points

Post by Osho »

rijackson741 wrote: Mon Sep 28, 2020 10:45 pm No. All that would do is move the goalposts. And we just rebalanced the weapons, and would have to do some of them again.
Then would you please consider another suggestion, namely; equipments granting AP ?!

There's already a precedent of using a weapon which raises Max AP by 2 when equipped. No question of causing any balancing issues either. Since the AP comes only when the specific item is equipped.

Please consider this suggestion. There are some cool items in the game with high AP cost to use them, which makes it difficult to choose w/o messing up the character's overall build.

In fact, I think it's common sense and practical decision to grant certain items with additional action points when equipped to cover the cost of using them.

These items are anyways hard to acquire in the early game that I don't think balancing issues would arise. :)

Another request related to Action Points:

Please introduce more items that grant a reduction to the Move Cost (AP)
CUCHULAINN3
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Re: Max Action Points

Post by CUCHULAINN3 »

There are many items that lower the move cost..

Robe of the Sublimate
Villain's leather armour
Boots of the Globetrotter
Feline shoes
Valugha's shimmering hat
And more
Sinn Féin~~~saighdiúir éireannach
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Osho
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Re: Max Action Points

Post by Osho »

CUCHULAINN3 wrote: Tue Sep 29, 2020 3:39 am There are many items that lower the move cost..

Robe of the Sublimate
Villain's leather armour
Boots of the Globetrotter
Feline shoes
Valugha's shimmering hat
And more
Globetrotter? Great..
Valugha is an extraordinary item? I am really having a bad luck when it comes to magic items. Not a single acquired so far.

I'll have a proper look at all the items with move cost. Thanks.
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Antison
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Re: Max Action Points

Post by Antison »

Osho,
The item you refer to is the ELyR.
The additional AP provided by the ELyR is virtually useless.
"A home without a beagle is just a house"
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Osho
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Re: Max Action Points

Post by Osho »

Nah :D

I haven't experienced any legendary nor extraordinary equipment yet. :|

Talking about the weapon available in the normal course of the game
Last edited by Osho on Tue Sep 29, 2020 11:22 am, edited 1 time in total.
CKork
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Re: Max Action Points

Post by CKork »

Antison wrote: Tue Sep 29, 2020 10:25 am Osho,
The item you refer to is the ELyR.
The additional AP provided by the ELyR is virtually useless.
Well, not really. It leaves you a choice:
1 JoF or Marrow
2 CS skill

Both together are useless with ElyR, but you get to decide to use another necklace (e.g. undead one) or safe 2 skill points
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
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