Concussion vs. Taunt

A place for general discussion about the content and gameplay of Andor's Trail.
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Nut
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Re: Concussion vs. Taunt

Post by Nut »

I daresay if you have concussion, then you are already strong enough to not need it anymore. :)
These high level skills are more or less cool, fancy stuff - or a goal to have besides trailing Andor...
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Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
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Re: Concussion vs. Taunt

Post by CKork »

Maybe we go to lvl 250 before finishing the game and they become must haves for late game :-)
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Osho
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Re: Concussion vs. Taunt

Post by Osho »

Firstly, I strongly dislike the pre-conditions attached to some of the skills. It takes too long to unlock them to enjoy its usefulness during the early to mid run of the game where skills make a huge difference.

Of the two, I tried the taunt. Unlocked it @ around Level 36 during my previous BC playthrough. It is a good one but not worth putting so many points into it. You will have to postpone combat speed to enjoy taunt early in the game.

For me, Combat speed is more important than taunt.
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Nut
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Re: Concussion vs. Taunt

Post by Nut »

Which I did. Without CS you can have taunt at level 28 (including IF and Reg)
CS is nice, but I don't want to spend 8 levels for it
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Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61
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Osho
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Re: Concussion vs. Taunt

Post by Osho »

The issue with taunt is that it requires misses from the attacker. If I can make the monster to miss maximum number of times during the combat then I'd get the benefits of taunt too.
But if I am already making the monster miss an attack then I can use the same advantage in increasing the number of hits on the monster per round and finish it off!

In my current playthrough, I am already getting a BC around 80 w/o a single point on leveling up block chance. It's entirely based on equipments and I am already getting good number of misses that a loss of AP from the monster doesn't look like an important gain for so many skill points in return.

I can finish off the monster in two to three attacks per round (thanks to CS) even before it gets the chance to miss.

Taunt would be great as a benefit offered through items in game just like minor fatigue from greataxe rather than a standalone skill point.
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Re: Concussion vs. Taunt

Post by rijackson741 »

The high level skills were deliberately made high level, with a lot of prerequisites. It's not by accident. They are there for players that reach a high level, similar to the extraordinary and legendary drops. None of them are necessary to finish all current game content.
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HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Osho
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Re: Concussion vs. Taunt

Post by Osho »

rijackson741 wrote: Thu Oct 01, 2020 6:38 pm The high level skills were deliberately made high level, with a lot of prerequisites. It's not by accident. They are there for players that reach a high level, similar to the extraordinary and legendary drops. None of them are necessary to finish all current game content.
But how many players would continue to play the same build with the aim to reach higher levels? Takes a lot of grinding past level 45+ and even then some skills are going to require extra time to finally unlock them.

Why not introduce a change that allows the players to enjoy the fruits of their hard earned experience points invested in a particular skill and meet the requirements of the late game objective too?

Simply introduce different levels of Taunt rather than multiple pre-conditions.
Level 1 - 25% chance of Taunt (Minimum Player Level 15)
...
...
...
Level 5 - 85% chance of Taunt (Minimum Player level 45)


This change should be implemented for all skills.

Players should be allowed to enjoy these skills without making them wait for too long.
Last edited by Osho on Fri Oct 02, 2020 7:43 am, edited 1 time in total.
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Nut
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Re: Concussion vs. Taunt

Post by Nut »

Osho wrote: Fri Oct 02, 2020 7:40 amBut how many players would continue to play the same build with the aim to reach higher levels? Takes a lot of grinding past level 45+ and even then some skills are going to require extra time to finally unlock them.

Why not introduce a change that allows the players to enjoy the fruits of their hard earned experience points invested in a particular skill and meet the requirements of the late game objective too?
...
Players should be allowed to enjoy these skills without making them wait for too long.
With level 45 you have not really worked hard for the skills. Level 100 would be a different thing...

Maybe think of real life - it would be nice to have a Lamborghini. People should be allowed to enjoy these cars without making them wait too long ;)
Nothing wrong to dream of something, be it Lamborghini or certain high level skill. But if one gets everything too easy, it's nothing special anymore.
Nut
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Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61
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Osho
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Re: Concussion vs. Taunt

Post by Osho »

Level 45+ was to indicate the mark at which 100% of the map, quests, and other side distractions could be accomplished.

I am not against the idea of late game skills. It's the list of pre-conditions attached to certain skills. If the same can be offered in the form of levels then the player can enjoy the same skill early in the game.

Just like Combat skill is unlocked at two levels. Level 1 helps to cover move cost (11) while the second level helps to increase the max AP (12)

Sometimes 1 CS is sufficient for my character and I don't spend the skill points on CS later.

That choice helps to save skill points which can be used to try out something different.

In case of Taunt, I don't have the choice to spend my skill points for the benefit of 25% or 50% chance but 75% chance only and that becomes available only after spending on dodge, evasion. This forces the player to pick these two skills even if not necessary.

Why can't late game skills be offered as 1 skill available at only particular level in the game?

For example: Level 45 - Taunt. This will save 6 skill points which can be used on something different.

In the current format, Taunt seems to force the player to go on a high BC route with no flexibility to experiment with Taunt on other builds. If a high AC with no levels of BC starts spending after Level 45 then Taunt becomes available in and around Level 80. The same would be available in and around Level 30 if I focus on BC only.
Tyreliss57
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Re: Concussion vs. Taunt

Post by Tyreliss57 »

I'm currently going for Fracture. Yes it is a very high investment and I haven't went straight for it, but I'll be there at level 100. And I plan on getting a few more skills after that, but for me it's about breaking the game a bit with crits and feeling the accomplishment of that. I can start a second character and see what else I can do, but I feel that it's more about placement of the individual level points and your gear of choice that make your character OP by level 40-50. This being my second character I had some knowledge of what to put points into and what to avoid but the skills to me only add flavor, few make a huge difference on the outcome if your character. Just my opinion though.
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BS:1, MC:6, BC:4, CS:2, IF:5, IB:1, WP:D:1, WP:1H:1, AP:L:1, FS:DW:2, S:DW:1
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