Quest types

A place for general discussion about the content and gameplay of Andor's Trail.

Type

Challenging bosses like Hira'zinn
7
20%
Detective / Investigative adventures
11
31%
Stealth (expanding the thief guild)
7
20%
C&C - Involving serious and complex choices and consequences, requiring the player to make a decision or pick sides be it good or bad, rewarding or punishing.
7
20%
Simple, basic quests like retrieve, collect or deliver some items or other materials
2
6%
Other - Please leave a comment
1
3%
 
Total votes: 35

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Osho
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Quest types

Post by Osho »

Introducing a poll to have a general sense of what type of quests the players of Andors Trail seemed most interested in playing.

If the players have to request any 3 types of quests that they want the developers to add in the future updates, then which types do they prefer.
Last edited by Osho on Mon Oct 05, 2020 3:44 pm, edited 2 times in total.
CKork
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Re: Quest types

Post by CKork »

Need 3 options.
C&C
DETECTIVE
BOSS FIGHT QUESTS
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
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Osho
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Re: Quest types

Post by Osho »

CKork wrote: Mon Oct 05, 2020 3:34 pm Need 3 options.
Done.
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Elytra
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Re: Quest types

Post by Elytra »

What I like is C&C,Detective and stealth
Elytra
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rijackson741
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Re: Quest types

Post by rijackson741 »

The simple quests aren't all that interesting, but they are quick for us to implement, and are usually meant just to fill something. A cat and mouse game was added because there was nothing in the church bell tower other than the bell, and adding it was easy. Complex quests, such as A strange looking dagger, are more interesting, but they are also a lot of work to implement and test (we have to test every possible path through the quest!). So it's inevitable that there will be a mixture.

Simple quests are also useful to low level players, as a way to get experience. They are more interesting than just killing the same monsters over and over again :D
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Quest types

Post by CUCHULAINN3 »

rijackson741 wrote: Tue Oct 06, 2020 9:15 pm The simple quests aren't all that interesting, but they are quick for us to implement, and are usually meant just to fill something. A cat and mouse game was added because there was nothing in the church bell tower other than the bell, and adding it was easy. Complex quests, such as A strange looking dagger, are more interesting, but they are also a lot of work to implement and test (we have to test every possible path through the quest!). So it's inevitable that there will be a mixture.

Simple quests are also useful to low level players, as a way to get experience. They are more interesting than just killing the same monsters over and over again :D
When will we have the quest of quasi burying someone alive
(Pleeeeease do something with him
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
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rijackson741
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Re: Quest types

Post by rijackson741 »

Look very carefully at the epitaphs on the gravestones outside the church ;)
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Quest types

Post by CUCHULAINN3 »

I will on my next one. I did read it, but didn't read them
So I will this time
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
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Osho
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Re: Quest types

Post by Osho »

rijackson741 wrote: Tue Oct 06, 2020 9:15 pm The simple quests aren't all that interesting, but they are quick for us to implement, and are usually meant just to fill something. Complex quests, such as A strange looking dagger, are more interesting, but they are also a lot of work to implement and test (we have to test every possible path through the quest!). So it's inevitable that there will be a mixture.
The new dagger has become a permanent stay for early levels. 4AP category felt so bland compared to others. It was a welcome change.
I understand the challenges a team has to face if there's not enough support from the community.
The feygard and nor city projects should certainly offer the variety more heavily focused on complex quests than simple ones, no matter the time it takes.

For all the updates in between, I'd welcome more items being added, be it weapons, potions, conditions or anything else than the quests. It kinda feels lacking in certain categories to experiment for creative playthroughs. More conditions being afflicted on monsters would be a game changer with couple of more rounds (>3) added to them.

Also, infinite type (simple) quests similar to the guy buying izthiel claws for gold could be added more in future updates with higher amounts of gold or interesting items with various levels of upgrade (ex: selling 200 izthiel claws unlocks a potion, or improve a weapons effectiveness, etc) to utilize all the variety of loot drops available in the game world.

Instead of one time quests more infinite type quests with simple conditions that can continue to offer players interesting variety of unlockables at different levels with various benefits would be the best middle ground until bigger updates are released.

Since the game takes a lot of grinding, I always felt the game would immensely benefit from infinite type quests that are rewarding in nature to make the process of leveling up more enjoyable!

Example: Bringing 250 bat wings each time unlock something cool that either offers an upgrade to existing items, or variety of rewards
Lacrom
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Re: Quest types

Post by Lacrom »

Osho wrote: Wed Oct 07, 2020 4:34 am Instead of one time quests more infinite type quests with simple conditions that can continue to offer players interesting variety of unlockables at different levels with various benefits would be the best middle ground until bigger updates are released.
I agree, infinite quests would be nice, but is it possible ? Like, a quest that is never really finished, that doesn't appear in the quest log... and it'd be nive if we could gain not only gold, but xp with infinite quests... because at higher lvls gold is not a problem anymore
Jean-Jacques Goldman
Lvl:103 XP:19803099 Gold:884 RoLS:3 ElyR:1 RoL:2 HoF:1 RofLS:1 ChaR:1 GoLF:1 ShaF:1 SRoV:2 VSH:1 WMC:1 GoW:10 BD:1 HS:2 WoB:1
HP:207 AP:12 AP cost:4 AC:355 Ad:78-101 Bc:200 DR:3
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