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Re: Time for teleport

Posted: Thu Oct 15, 2020 5:17 pm
by Simbioz
And making the player run for slightly faster movement?

Re: Time for teleport

Posted: Thu Oct 15, 2020 6:26 pm
by Gonk
Simbioz wrote: Thu Oct 15, 2020 5:17 pm And making the player run for slightly faster movement?
Maybe as potion or skill.

Re: Time for teleport

Posted: Tue Nov 09, 2021 8:31 pm
by Miker1029
I disagree, when I first started playing this year's ago I thought the same,but if you could teleport you'd be spending all your time grinding for levels and gold.. Which would make the game a thousand times more boring. .. Atleast in traveling you find new stuff. And you get levels and gold.

Re: Time for teleport

Posted: Thu Nov 11, 2021 1:28 pm
by rijackson741
Miker1029 wrote: Tue Nov 09, 2021 8:31 pm I disagree, when I first started playing this year's ago I thought the same,but if you could teleport you'd be spending all your time grinding for levels and gold.. Which would make the game a thousand times more boring. .. Atleast in traveling you find new stuff. And you get levels and gold.
I agree.

Re: Time for teleport

Posted: Wed Jan 26, 2022 4:41 pm
by Nocturne
roberto wrote: Fri Oct 09, 2020 9:57 am
Tyreliss57 wrote: Fri Oct 09, 2020 9:30 am As repeated before by the dev's, this is something they won't introduce. It is a area they won't budge on and I actually support this even though it takes me time to go running around everywhere as well. I have to always remember how to get to bwm, or having to go thru the long route to get back to town from the arulir cave. I still think it is a good thing to traverse the whole area because it would be boring to just teleport from bwm to remguard once you got those unlocked. It would make no reason to keep moving up in level so you can kill the monsters, just make it a race to get to the towns to unlock the teleports.
actually, I am:
level = 333
XP = 860
attack = 816, 89-127
defence = 324/6
almost immortal, all enemies are killed in 1-2, shots, rarely, 3

even if not total teleport for Blackwater to Remgard, at least to save 50% of travel will be welcomed, let say to have a teleport pillar in the middle of the map (Fallhaven?) where you can jump no matter the start point, will be an help. HEY, DEVELOPERS: TO WALK TO REMGARD IS A REAL STICK IN THE ASS!!!
I know Im late for posting but i want to share this..... For you Roberto Dont ever bring up your in game level cause its too low compared to mine also i don't like shorter way to go on places because its throwing the experience that a player can get through going back and forth on the same way

Re: Time for teleport

Posted: Sat Feb 19, 2022 10:04 am
by Kage
We'll if it's a free getaway from Feyguard TinMan, then I'm all in :geek: :mrgreen:

Re: Time for teleport

Posted: Sat Feb 19, 2022 12:23 pm
by Nut
You could already drink quick-death potion to get away from the Feygard patrol, but
they will have catched your bonemeal potions already :shock:

Re: Time for teleport

Posted: Sun Feb 20, 2022 8:52 am
by Kage
Nut wrote: Sat Feb 19, 2022 12:23 pm You could already drink quick-death potion to get away from the Feygard patrol, but
they will have catched your bonemeal potions already :shock:
Oh, c'mon

Re: Time for teleport

Posted: Wed Mar 16, 2022 4:56 am
by FDWojo
Did you folks forgot about the one teleportation that you CAN do in the game? It's from the temple in BWM to just outside of Prim. Also, it's also one-way only, going out and not in.

It does save a bit of time for one or two nearby things you need to do. But mostly I agree that it's always important to be able to keep gaining experience since some areas really require it to survive.

I suspect you might be used to what some games allow you to use to get around. Andor's Trail don't play that game, homey. 😉