Let's call the hero Lancelot. In RPG sense, he is a good knight leaning toward Feygard, but not always so (sided with Unzel because Vacor is nuts and Lancelot is too good to be an assassin).
He is currently level 47 with the following skills:
- Combat Speed (2)
- Increased Fortitude (1)
- Dark blessing of the Shadow (1) - bonus from "The dark protector" quest.
- One-handed sword proficiency (3)
- Heavy armor proficiency (4)
- Fighting style: Dual wield (2)
- Specialization: Dual wield (1)
- HEAD: Defender's helmet
- TORSO: Giant's hauberk
- NECK: Jewel of Fallhaven (no Marrowtaint - RPG decision)
- RINGS: Villian's ring 1x and Ring of the protector 1x
- HANDS: Heavy plated gloves
- FEET: Boots of the Globetrotter (even with max Heavy armor prof., this boots still gives better BC compare to boots in heavy armor category)
So, the final combat stats are as follow:
Max AP: 12
Re-equip cost (AP): 5
Use item cost (AP): 5
Move cost (AP): 5
Attack cost (AP): 4 (3 hits/round)
Attack chance: 224
Attack damage: 68-85 (x3 in a round)
Block chance: 122
Damage resistance: 3
I know, it will be slower in killing compare to a critical hitter (I have a dual dagger rogue with crit skills). However, with it's BC and DR, it can withstand most attacks with help of food and potions.
Prior to using Defender's blade, I was keen on dual wielding Balanced steel sword because of its high Attack chance to compensate heavy armor's penalties. However, after purchasing various equiptments to mix and match, I found that dual wielding Defender's Blade deals better damage compare to dual wielding Balanced steel sword, while still have decent Attack chance--if I need higher Attack chance, say, to face spiders, I switch to dual wielding Balance steel sword. I can have better damage by wearing two Villain's ring, but that will lower my Block chance.
I am not saying this is the best build, but I think this is the better one when you want to try heavy armor build. All in all, dual wielding compensates the need for Attack chance, and by maxing dual wield and heavy armor proficiency skills, you won't be able to--or have to wait for higher level--get other fancy skills like Taunt, Concussion, or Cleave. Though, when/if you do get those skills, at the current stage of AT, you are high enough level NOT to need them to survive any fights.
On the other hand, I've tried Greataxe and Two-handed sword with heavy armor built before, and I cannot have enough AC or BC (I have to trade one for the other). Forget heavy armor with shield, it's just bad for your AC (In multiplayers, it makes a great tank, but you don't play tank in solo game, which AT is).
I am hoping in a near future, the dev will give heavy armors better stats or advantage compare to light armors. Currently any build with light armors can do more than heavy armors, and gives better stats too (Boots of the Globetrotter, for one).
Now that I am nearing 48, which will give an extra skill pt, I am not sure what to do with it. Any suggestion?
Edit/PS: I did try dual wielding Hunter's swords, and I don't find it better at all. I don't know why people feel that Hunter's sword is so good, but the fact that it has chance of minor berserker rage actually hurts when I am hit. The restore AP doesn't do much even when I am facing multiple opponents. Plus, it does lower damage than my current build.