1. Introduction to Extraordinary and Legendary Items
Extraordinary Items are hard to obtain, because they have a drop ratio of 0.1%. On average (i.e. a 50% chance) you have to kill specific monsters 693 times to obtain the desired Extraordinary Item. When you are lucky you might get one earlier, but on average it will be very hard to get some Extraordinary Items.
And there is still a bigger challenge: Get a Legendary Item.
Legendary Items are impossible to obtain, because they have a drop ratio of 0.01%. On average (i.e. a 50% chance) you have to kill specific monsters 6932 times to obtain the desired item. To obtain an Legendary Item you need approximately 50 hours, so better be lucky.
2. Magic Finder Skill
Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.
For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%.
Stats:
Category: Wearable (ring)
Attack chance: 25%
Attack damage: 4-7
Increases critical hit skill by 6
Block chance: 5
Actor condition: Regeneration (heals 1 HP every 6 seconds)
Location:
From the Foaming Flask tavern (just north of Vilegard) follow the road heading east. There is a hidden path in the north leading to the gargoyle cave, where you may get a RoLS.
Monsters dropping a RoLS: Shadow gargoyle trainer, Shadow gargoyle master
Monster partitions: (3+1+1+1) + (1+1) + (3+1+1+1)
Measure items: Polished gem (1000), Small rock (2500)
Location:
From the village Prim (north-west of Flagstone) follow the path heading to Blackwater mountain. Directly on this path near Blackwater mountain you may get an ElyR.
Stats:
Category: Weapon, Rapier
Attack cost: 5
Attack chance: 21
Attack damage: 1-6
Boost max HP: 5
Special abilities: gives 0-3 HP on a successful hit and 3 HP on a kill
Location:
From the village Prim (north-west of Flagstone) follow the path heading to Blackwater mountain. There is a shrine at the base of the mountain, enter it and you may get a RoL inside.
Monsters dropping a RoL: Kazaul imp
Monster partitions: (3+5)
Measure items: Small rock (500), Polished sparkling gem (1000)
3.04 Helm of Foreseeing (Abbreviation: HoF)
Stats:
Category: Wearable (helmet, light)
Attack chance: -2
Block chance: 14
Boost max HP: -4
Damage Resistance: 1
Actor conditions: 15% Clairvoyance (gives 10 Attack chance and 10 Block chance) x 2 for four rounds and/or 4% Mind fog (gives -10 Attack chance and -10 Block chance) x 2 for 5 rounds on every kill.
Location:
The cave on the north side of the mountain lake on the way to Remgard.
Monsters dropping a HoF: Cave troll shaman
Monster partitions: (2+1+1) + (2+2+2)
Measure items: Iron club (500), Polished gem (500)
3.05 Yczorah nucleus (Abbreviation: YN)
Stats:
Category: Weapon (scepter)
Increase attack cost: 7
Boost max AP: 2
Attack chance: 14
Block chance: -3
Attack damage: 2 - 5
Damage modifier: 188%
Boost critical skill: 12
Critical multiplier: 1.5
Boost Max HP: 12
Boost damage resistance: -2
Increase move cost: -1
Actor conditions: 5% Sustenance (+1 HP) x 2 for two rounds on source and/or 10% Bleeding wound (-1 HP) x 2 for 2 rounds on target, on every hit. 20% Nausea (-10 AC, -10 BC) x 4 for 3 rounds on source, on every kill.
Stats:
Category: Weapon (Scepter, blunt)
Attack cost: 4
Attack chance: -10
Attack damage: 0-2
Damage modifier: 102%
Increases critical skill by 1
Enables critical hits with a multiplier of x1.5
Actor condition: on a successful hit there is a 50% chance to apply the actor condition "Chaotic grip" (reduces Block chance by 10% and Damage resistance by 1) x 5 to the attacked monster for 3 rounds.
Location:
From Loneford (north-east of Crossglen) follow the path at the river in the north-east heading to Brimhaven. There is a path in the north-west leading to the iqhan cave, where you may get a ChaR.
Monsters dropping a ChaR: Iqhan chaos beast
Monster partitions: (4+3) + (1)
Measure items: Regular potion of health (50)
Location:
From the village Prim (north-west of Flagstone) head west and enter the bjorgur cave.
Monsters dropping a GoLF: Restless apparition, Skeletal reaper
Monster partitions: (1) + (1+1+1+1)
Measure items: Sharpened gem (100), Bone (100)
4.03 Shadowfang (Abbreviation: ShaF)
Stats:
Category: Weapon (shortsword)
Boost max HP: -20
Attack cost: 4
Attack chance: 40
Attack damage: 2-5
Actor condition: on a successful hit there is a 20% chance to apply the actor condition "Minor fatigue" (gives 2 Attack cost and 2 Move cost penalty; reduces Attack damage by 1) to the player for 3 rounds.
Location:
From Loneford (north-east of Crossglen) follow the path at the river in the north-east heading to Brimhaven. On this path and south of Gauwards safe house at the path you may get a ShaF.
Monsters dropping a ShaF: Izthiel Guardian
Monster partitions: (1) + (2) + (2) + (2) + (2) + (1+1) + (1+1+1)
Measure items: Jinxed ring of damage resistance (10), Polished ring (200)
Stats:
Category: Two-handed sword
Attack cost: 7
Attack chance: 23
Attack damage: 1-19
Block chance: -4
Boost max HP: -3
Increase critical skill: 10
Critical multiplier: 2
Actor condition: on every kill there is a 55% chance to gain the actor condition "Strength" (gives 1 additional attack damage) x 2 for 5 rounds
Location:
From Crossroads guardhouse (north of Crossglen) follow the path in the south-east heading to Vilegard. Enter the green maze in the north leading to lodars hideaway. In the green maze you may get a WMC.
Monsters dropping a WMC: Branchtender, Frantic branchtender
Monster partitions: (1) + (1) + (1) + (1) + (1) + (1)
Measure items: Regular potion of health (100)
4.07 Gem of warmth (Abbreviation: GoW)
Stats:
Category: Gem
Location:
From Crossroads guardhouse (north of Crossglen) follow the path in the south-east heading to Vilegard. Enter the Charwood forest and find the Charwood mine. In there you may get a GoW.
Stats:
Category: Shield
Attack chance: -4
Block chance: 10
Damage resistance: 1
Actor conditions: 15% Fortified defense (gives 22 Block) on every kill for 5 rounds.
Location:
Head south on the Duleian road from the Crossroads guardhouse, then south from the road into a cave.
Monsters dropping a BD: Crimson jelly
Monster partitions: (2+1+1+2+2+1+1)
Measure items: Mundane ring (500), Polished necklace (500)
4.09 Hunter's Sword (Abbreviation: HS)
Stats:
Category: Longsword
Attack cost: 4
Attack chance: 25
Attack damage: 2-8
On very kill: restores 1-3AP
Actor condition: on every kill there is a 10% chance to gain the actor condition "Minor berserker rage" (gives 35 HP, 60 AC, -90 BC, -1 DR) for 3 rounds
Location:
On the way to Remgard, where there are lots of Arulirs.
Monsters dropping a HS:
This item is unusual. Some monsters drop it with a 1/1000 chance, others with a 1/10000 chance
Monsters dropping a HS with 1/1000 chance: Demonic Arulir
Monster partitions: (2)
Measure items: Blue crystal (30)
Monsters dropping a HS with 1/10000 chance: Nephrite Gornaud, Garnet Gornaud, Azurite Gornaud
Monster partitions: (1) + (1) + (1+1) + (1) + (1) + (1)
Measure items: Blue crystal (500)
4.10 Whip of Binding (Abbreviation: WoB)
Stats:
Category: Whip
Attack cost: 5
Attack chance: 10
Block chance: 8
Attack damage: 2-5
Critical skill: 5
Critical multiplier: 1.5
Actor condition: on every hit there is a 25% chance to inflict the actor condition "Entanglement" (Increases move cost +3, increases attack cost +1) for 2 rounds
Location:
A cave that you can get to from the river, close to the graveyard.
You will gain many levels when searching for Legendary Items. So sooner or later you need to know the respawn rules to maximize the amount of monsters killed per minute.
Every monster on every map will respawn if you rest in a bed.
Every monster on a specific map will respawn if you didn't enter that map for 3 minutes.
Each 0.5 seconds there is a chance of 1% per respawn area to spawn a monster. This only affects the current map. There are no respawns when the player is in a menu or a fight. If a spawn area has reached its maximum number of monsters, no further monsters respawn in it. So stay on maps with many respawn areas.
Monsters could not spawn directly on players, other monsters, obstacles and "event objects". So keep away from small respawn areas.
5.2 Maximizing your chances
As the result of the respawn rules there are 3 possible tactics.
Kill the specific monsters, enter other maps for 3 minutes and level there, come back to kill the specific monsters again.
Kill the specific monsters, try to go to an inn and come back in less than 3 minutes to kill the specific monsters again.
Stay on the map with the most respawn areas of specific monsters. For 3 minutes hunt every spawned monster on the current map down. After 3 minutes kill the specific monsters on the other maps. Go back to the first map and repeat.
5.3 Monster partitions
The monster partitions mentioned in the description of the items give you an idea about the respawn area structure.
The first map has 4 respawn areas. The first can respawn up to 3 monsters all others can only respawn 1 monster.
The second map has 2 respawn areas. They both can only respawn 1 monster.
The third map has 4 respawn areas. The first can respawn up to 3 monsters all others can only respawn 1 monster.
5.4 Measure items
Measure items could be used to show the progress of getting an Extraordinary or Legendary Item.
Example: (RoLS)
Measure item: Small rock (2500)
You will get approximately 2500 Small rocks (when you didn't skill "Magic Finder") for each RoLS you get. If you got 2500 Small rocks (from the specific monsters dropping the item) you had pretty good chances to get a ring.
But it doesn't mean anything - it's a matter of pure chance.
Last edited by rijackson741 on Sat Feb 26, 2022 9:24 pm, edited 25 times in total.
These are not yet available unless you are testing the alpha. I'm have to admit this announcement makes me a bit sad, as these weapons are pushing the game towards a grind fest and I was really hoping for a game more quest related. Killing a hundred or so mobs to get an item is one thing, killing thousands is just not what I consider fun. I had hoped that the RoLS was a temporary gimmick to keep people playing while 0.6.9 was being worked on, not that it would become a permanent part of the game strategy. Give me a story, give me a reason to fight things. For a young kid on a quest to find his brother, stopping along the way to kill thousands of gargoyle trainers or wyrms or such just doesn't seem right.
Dreia wrote:These are not yet available unless you are testing the alpha. I'm have to admit this announcement makes me a bit sad, as these weapons are pushing the game towards a grind fest and I was really hoping for a game more quest related. Killing a hundred or so mobs to get an item is one thing, killing thousands is just not what I consider fun. I had hoped that the RoLS was a temporary gimmick to keep people playing while 0.6.9 was being worked on, not that it would become a permanent part of the game strategy. Give me a story, give me a reason to fight things. For a young kid on a quest to find his brother, stopping along the way to kill thousands of gargoyle trainers or wyrms or such just doesn't seem right.
~D
I have to agree the fun part of the game was quests n finding new people and towns not mindless killing of monsters.
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46
I take on one day at a time... unless they all decide to attack at once