Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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NewbNewb
Posts: 5
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: Extraordinary and legendary items

Post by NewbNewb »

Any chance of buffing some some of this legendary items? Elythran Redeemer is weak.

Also will you be adding stronger items in late game part? Items from late game are almost thr same with items from early game. You appear to not want new stronger items. You can make an argument that Lifetaker = Flagstone pride.
JonLin
Posts: 183
Joined: Sat Oct 18, 2014 11:27 pm
android_version: 9.0 - Pie
Location: Arulir Mountains

Re: Extraordinary and legendary items

Post by JonLin »

LE/EX items aren't necessarily meant to be super power items. Nor are they needed to finish all of the quests.
With the next release two-handed weapons do a lot more damage.
Level232 HP668 AP4 AC353 AD220-239 BC200
Fighting Style: Dual wield
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1 WoB2
CKork
Posts: 227
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Extraordinary and legendary items

Post by CKork »

Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.
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Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Extraordinary and legendary items

Post by Tulkas »

So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Tomcat
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android_version: 7.0

Re: Extraordinary and legendary items

Post by Tomcat »

MF 2 is a small boost on a small probability. I'm sure it's just the luck of the draw.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Antison
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Joined: Mon Mar 28, 2011 11:33 pm
android_version: 10 - Android 10
Location: A home without a beagle is just a house

Re: Extraordinary and legendary items

Post by Antison »

Tulkas wrote: Sun Jun 07, 2020 5:17 pm So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.
Magic Finder is bug free. Been around for many many years.
You just need a few levels of it to see an impact.
"A home without a beagle is just a house"
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rijackson741
Posts: 3469
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar

Re: Extraordinary and legendary items

Post by rijackson741 »

Tulkas wrote: Sun Jun 07, 2020 5:17 pm So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.
It's called bad luck ;)
Level:69, XP:6009681, PV:551, FQ:73
HP:224, AC:200, AD:42-52, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Tofu Ming
Posts: 117
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 6.0 - Marshmallow

Re: Extraordinary and legendary items

Post by Tofu Ming »

CKork wrote: Thu May 28, 2020 3:21 am
Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.


Congratulations! I like to grind it out too even though it faster saving and reloading, I have to say I admire the permadeath players - makes getting legendaries that much more legendary.
Lvl:70 XP:6397580 AP:14 HP:95 AC:296 AD:51-74 CHS:7 CM:0.0 ECC:0% BC:105 DR:2
WA:1 HH:2 DG:2 MC:1 CS:2 IF:1 Reg:1 2HW:3 DW:3
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:0 GoW:0 BD:1 HS:0
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Tofu Ming
Posts: 117
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 6.0 - Marshmallow

Re: Extraordinary and legendary items

Post by Tofu Ming »

rijackson741 wrote: Mon Apr 13, 2020 11:29 pm It's random chance. Probability does not have a memory. https://en.wikipedia.org/wiki/Gambler%27s_fallacy
I finally got the Defender after killing 2598 jellies, thought it was because I didn't update to latest version or something, haha - when getting bad luck it hard not to get paranoid, killed 21738 imps and spawns before getting Rapier then got Ring of Lesser Shadow after killing 5 or so. Of to try get Chaosreaper now, hoping to report back before winter.
Lvl:70 XP:6397580 AP:14 HP:95 AC:296 AD:51-74 CHS:7 CM:0.0 ECC:0% BC:105 DR:2
WA:1 HH:2 DG:2 MC:1 CS:2 IF:1 Reg:1 2HW:3 DW:3
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:0 GoW:0 BD:1 HS:0
CKork
Posts: 227
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Extraordinary and legendary items

Post by CKork »

Tofu Ming wrote: Mon Jun 08, 2020 3:35 am
CKork wrote: Thu May 28, 2020 3:21 am
Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.


Congratulations! I like to grind it out too even though it faster saving and reloading, I have to say I admire the permadeath players - makes getting legendaries that much more legendary.
Unfortunately, as I said in another thread, my permadeath character died within 24 hrs after getting the RolS :? :shock: :o

My next Permadeath char is currently grinding in the gargoyle cave. I`m at 5800 masters and trainers combined, no RolS yet. From mid 20ish lvl to lvl 36 now.

Hopefully I`ll get one soon. And hopefully I wont get that unlucky and die straight after, again :ugeek:
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
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